Marc Zinnschlag
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a473c3f619
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some cleanup
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2014-01-28 12:36:10 +01:00 |
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mrcheko
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fe0268062d
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merge with master
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2014-01-27 22:38:01 +02:00 |
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gus
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f5d589388c
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bug fix
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2014-01-26 22:06:54 +01:00 |
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gus
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764011dd1b
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clean up
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2014-01-26 21:53:55 +01:00 |
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gus
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7cb47aa635
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new implementation of pathfinding. Works, but need clean up
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2014-01-26 21:26:19 +01:00 |
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scrawl
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a1fbd1fcc8
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Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit df7c139e2f , reversing
changes made to fec26342cd .
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2014-01-26 00:14:49 +01:00 |
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mrcheko
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87e83a92f8
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refactoring of setting an attack type
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2014-01-23 23:14:20 +02:00 |
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mrcheko
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339399f8b1
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bug fix/logic fix/future suggestion
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2014-01-19 22:09:51 +02:00 |
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gus
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5d4e148063
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some clean up
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2014-01-12 22:47:22 +01:00 |
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gus
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5d038423ec
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attempt to solve Bug #1009 by not building graph every frame
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2014-01-12 18:42:31 +01:00 |
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gus
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0609b71df9
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fix pathfinding
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2014-01-11 11:57:07 +01:00 |
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scrawl
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90b55c8d4b
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Use Ogre's asin/acos functions which will protect against NaNs
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2014-01-07 17:09:08 +01:00 |
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gus
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1ac3d99c78
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pathfinding now works in AICombat.
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2013-10-07 10:20:02 +02:00 |
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Chris Robinson
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82a09a988b
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Minor pathfinding cleanup
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2013-08-29 19:17:27 -07:00 |
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Chris Robinson
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9499ac4fd5
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Increase the distance for reaching a path node
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2013-08-29 17:41:20 -07:00 |
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scrawl
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7dc30a01cd
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
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Torben Carrington
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09beafd044
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Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
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2013-05-31 17:49:52 -07:00 |
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Torben Carrington
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a4caec56cf
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Pathfinding Overhaul - Fixed selecting cells that are inaccessable from AIWander and pathfinding in general (sadly requires minor effort on the AI Packages implementation but it is the quickest way I can see), minor cleanup again (there is a lot to cleanup, this will prolly be in every commit).
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2013-05-31 17:01:42 -07:00 |
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Torben Carrington
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73a9671742
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Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes.
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2013-05-29 20:05:17 -07:00 |
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Torben Carrington
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c080785235
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Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!).
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2013-05-29 19:26:45 -07:00 |
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Torben Carrington
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7b465ae4f1
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Pathfinding Overhaul - Even more cleanup and spacing corrections, small renaming (more to come), removed a few unnecessary actions that wasted CPU time and tmp RAM.
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2013-05-29 17:33:33 -07:00 |
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Torben Carrington
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96fdaf7410
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Pathfinding Overhaul - More cleanup.
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2013-05-29 16:10:15 -07:00 |
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Torben Carrington
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4838678944
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Pathfinding Overhaul - Cleanup, removed unnecessary include, fixed spacing, added a function for clearing a path, overall preperation to begin working on fixing pathfinding.
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2013-05-29 15:59:23 -07:00 |
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Marc Zinnschlag
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51067698a8
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minor cleanup
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2013-05-08 21:26:39 +02:00 |
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gus
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006f25d1c0
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First try to improve AI. Does not work yet due to strange bug in physicsystem
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2013-05-06 00:46:50 +01:00 |
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gus
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c753eb4c28
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another way to do pathfinding. Slightly less powerfull algorithme in theory, but morrowind pathgrids are so simple it shouldn't be a problem. Hope it solves the bug for KittyCat
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2013-04-18 18:35:01 +01:00 |
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gus
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905cff2a94
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anonymous namespace
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2013-04-11 18:02:12 +01:00 |
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gus
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6a33170ca2
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More bugfix, but I don't like this one.
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2013-04-01 17:44:06 +00:00 |
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gus
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47cc945ef4
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more refactoring
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2013-04-01 12:38:13 +00:00 |
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gus
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63424ade56
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refactoring
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2013-03-31 17:30:03 +00:00 |
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