Jacob Essex
|
611f336d07
|
Now doesn't attempt to use fake vertex colours with cells that don't have vertex colours
|
2012-02-29 23:38:21 +00:00 |
|
Jacob Essex
|
6924348696
|
Fixed some texture splatting issues with loading empty terrain cells
|
2012-02-29 23:33:54 +00:00 |
|
Jacob Essex
|
1d0ae9c8d1
|
Start of a basic implementation of fake vertex colours
|
2012-02-29 23:05:22 +00:00 |
|
Jacob Essex
|
286701e3a5
|
Removed the flawed shading, updated textures, removed the need for a unused base texture
|
2012-02-11 20:54:29 +00:00 |
|
Jacob Essex
|
9cc3af34e5
|
Removed composite maps, fixes to texture sizes and unloading
|
2012-02-07 12:41:08 +00:00 |
|
Jacob Essex
|
5e3e6f9165
|
Fixed some minor bugs, a cells terrain can now be rendered as 4 Ogre::Terrain objects, possibly giving a speed increase
|
2012-01-24 13:29:31 +00:00 |
|
Jacob Essex
|
cd0df082df
|
Textures are now blended between cells and the texture blending functions are now more abstract
|
2012-01-23 17:19:54 +00:00 |
|
Jacob Essex
|
637302fc87
|
Added blended textures to the terrain
|
2012-01-21 17:59:12 +00:00 |
|
Jacob Essex
|
18108c02a7
|
Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered
|
2012-01-21 16:59:08 +00:00 |
|