1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 17:49:55 +00:00
Commit graph

11 commits

Author SHA1 Message Date
Evil Eye
61e014a765 Allow negative values for ai stats 2021-02-04 21:25:38 +01:00
Andrei Kortunov
5468fcb29f Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
Andrei Kortunov
3dce225f28 Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
Allofich
2cc1b52baf Drain and fortify fixes for dynamicStats
(Fixes #3049)
2018-08-13 21:59:26 +09:00
Allofich
57aeec59d5 Change bounds behavior of stat script commands
Fixes (#3776)
2017-03-22 15:17:44 +09:00
Allofich
dc468dd139 Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
Alexander "Ace" Olofsson
b1cc74dd9a Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
scrawl
3d5c1d1190 Adjust fix for maximum attribute damage limit 2015-03-09 03:15:11 +01:00
dteviot
ca8c8c6aa4 fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
dteviot
41e15e0c2d Limit maximum attribute damage (Fixes #2367)
Maximum damage that an attribute can have = base + fortify.
2015-03-01 10:27:51 +13:00
Marc Zinnschlag
b0532e0c85 store NPC state in saved game files 2014-02-16 15:51:45 +01:00