Andrei Kortunov
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8ca3c3b123
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
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Andrei Kortunov
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b05d071e69
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Resume failed scripts execution after game reload (feature #5524)
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2020-07-14 10:53:01 +04:00 |
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unknown
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3b4782959e
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Allow targeting non-unique actors with StartScript (bug #2311)
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2020-05-10 14:57:06 +02:00 |
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scrawl
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3f27c8cc97
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Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
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2017-02-21 04:32:59 +01:00 |
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dteviot
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407cd50890
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fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
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2015-03-06 21:36:42 +13:00 |
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Marc Zinnschlag
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9f69db0d69
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added missing const to ScriptManager::getLocals
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2014-07-25 08:12:53 +02:00 |
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Marc Zinnschlag
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2e355df8b3
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removed function ScriptManager::getLocalIndex (was redundant and was also depending on precompiled scripts)
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2014-07-25 07:59:50 +02:00 |
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Marc Zinnschlag
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d87630b41a
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blacklisting for scripts in OpenMW
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2014-07-21 09:34:10 +02:00 |
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Marc Zinnschlag
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4ee43612f6
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added new switch: --script-warn
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2014-02-02 14:09:59 +01:00 |
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Marc Zinnschlag
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74793c1c2f
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globals script cleanup; fixed potential case folding bug
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2013-12-12 13:15:38 +01:00 |
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scrawl
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c41f119ba6
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Added new game button
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2013-05-15 17:54:18 +02:00 |
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Marc Zinnschlag
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3472a6f180
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workaround for infinite recursion during local variable access
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2013-02-23 14:40:56 +01:00 |
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greye
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2057f5619e
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move ESMStore to MWWorld
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2012-11-05 17:18:01 +04:00 |
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Marc Zinnschlag
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35d099a638
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disabling gcc extensions
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2012-10-09 17:10:25 +02:00 |
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Marc Zinnschlag
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28ecfb4290
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Issue #107: ScriptManager is accessed only through the interface class from now on
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2012-08-08 15:18:55 +02:00 |
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