David Cernat
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455356160e
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[VR Client] Synchronize player's melee attacks
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2022-02-22 15:49:17 +02:00 |
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madsbuvi
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d1aaa74193
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Rewrite of tracking logic.
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2021-05-20 22:40:48 +02:00 |
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Mads Buvik Sandvei
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45656f1d06
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Comments etc
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2020-06-28 11:33:01 +02:00 |
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Mads Buvik Sandvei
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91de6392ca
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More refactoring / cleanup. Code policies.
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2020-06-26 23:02:48 +02:00 |
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Mads Buvik Sandvei
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1cf97fd7ad
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lots of refactoring and some commenting
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2020-06-21 23:40:07 +02:00 |
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Mads Buvik Sandvei
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f25c3af9cb
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More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why.
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2020-06-03 19:46:20 +02:00 |
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Mads Buvik Sandvei
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480ce82217
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Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
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2020-05-24 18:00:42 +02:00 |
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Mads Buvik Sandvei
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6296f9f124
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change gui render order based on vr vs non-vr
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2020-03-30 01:25:23 +02:00 |
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Mads Buvik Sandvei
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47ce69899d
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Fixed slash vs. chop
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2020-03-28 16:35:49 +01:00 |
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Mads Buvik Sandvei
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68c75f66eb
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Improvements on combat
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2020-03-23 23:32:47 +01:00 |
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Mads Buvik Sandvei
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893b75d767
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Realistic combat, first draft
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2020-03-15 15:31:38 +01:00 |
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