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8 commits

Author SHA1 Message Date
psi29a
c68cecb1eb Merge branch 'optimize_off_mesh_connections' into 'master'
Optimize off mesh connections

See merge request OpenMW/openmw!969

(cherry picked from commit 9dcea247d2cd7d25d719fabc142cef5360233e2a)

3e98db8d Fix styleguide
7f65a2c4 Remove unused code
81e569c3 Move OffMeshConnectionsManager implementation into cpp
a8ba9a0e Cleanup unused tile positions from OffMeshConnectionsManager
ff1af5e8 Use only off mesh connections starting or ending in a given tile
1552e7e3 Add pathgrid edges as one direction off mesh connection
2021-06-30 14:46:19 +00:00
elsid
ad1f8c1e84
Sort water and off mesh connections for recast mesh
Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality.
2021-02-04 01:00:41 +01:00
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
elsid
10daadefbe
Add missing include 2020-04-30 21:58:00 +02:00
elsid
ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
ae7285e960
Use ScopeGuarded instead of raw mutex 2018-10-13 22:16:35 +03:00
elsid
1a27489904
Add special type for object id 2018-10-13 22:16:35 +03:00
elsid
346e9e3141
Add off mesh connections for doors without teleport 2018-10-13 22:16:33 +03:00