David Cernat
a083439139
Merge pull request #469 from davidcernat/master while resolving conflicts
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# Conflicts:
# apps/openmw/main.cpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
2018-08-20 14:08:44 +03:00
Andrei Kortunov
31f8bea1dd
Rework spell effects management
2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0
Implement getHalfExtents() for non-actor objects
2018-08-17 12:40:01 +04:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Andrei Kortunov
b7859b3fa9
Cap underwater view distance (bug #4565 )
2018-08-08 13:22:40 +04:00
Andrei Kortunov
12144de8ed
Initialize missing variables
2018-08-01 20:18:37 +04:00
Andrei Kortunov
770d86f9bd
Initialize cubeSize variable for 360 degrees screenshots correctly
2018-08-01 19:36:55 +04:00
David Cernat
0f0e8b7c08
[Client] Adjust log levels used for weather and global map
2018-07-21 12:08:31 +03:00
David Cernat
c23fc3446f
[Client] Avoid sending map tiles for Wilderness cells
2018-07-06 03:54:34 +03:00
David Cernat
a236ffc4be
Merge pull request #456 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# README.md
# apps/openmw/mwgui/quickkeysmenu.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/combat.cpp
2018-07-04 01:52:29 +03:00
Andrei Kortunov
3c7ab976c3
Ignore movement from scripted animations (bug #4475 )
2018-06-27 08:22:45 +04:00
David Cernat
7060ff59c5
[Client] Enforce the default global map cell size in multiplayer
2018-06-27 01:23:48 +03:00
David Cernat
deda6ec071
[Client] Don't send WorldMap packets for already explored map tiles
2018-06-25 02:34:11 +03:00
Capostrophic
ecafcefae9
Fall back to regular head when getVampireHead fails
2018-06-24 14:39:48 +03:00
Andrei Kortunov
c195144b17
Take transformation from first node with given name in file (bug #4469 )
2018-06-20 14:24:32 +04:00
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
2018-06-19 11:33:08 +02:00
Miloslav Číž
477e1437d2
Resolve conflicts
2018-06-14 15:30:28 +02:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
2018-06-13 21:16:28 +02:00
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
2018-06-13 01:48:31 +02:00
Andrei Kortunov
f299be8158
Play scripted animations even if SkipAnim is used
2018-06-12 16:07:36 +04:00
Andrei Kortunov
fea34bd73f
Added support for per-group animation files
2018-06-08 17:04:15 +04:00
David Cernat
2942bf6455
Merge pull request #445 from OpenMW/master
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Add OpenMW commits up to 6 Jun 2018
2018-06-07 13:41:04 +03:00
David Cernat
72862dc255
[General] Turn PlayerMap into WorldMap, now a Worldstate packet
2018-06-07 12:51:45 +03:00
David Cernat
04a2025340
Fix crash when adding items to certain disabled creatures (bug #4441 )
2018-06-05 18:09:10 +03:00
David Cernat
669d4d3d7e
Merge pull request #440 from OpenMW/master
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Add OpenMW commits up to 27 May 2018
2018-05-27 16:10:16 +03:00
scrawl
cfdf99f601
Revert "Merged pull request #1573 "
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This reverts commit 7324bd368f
, reversing
changes made to 810e4416f6
.
2018-05-26 11:39:30 +00:00
David Cernat
74c2a0b311
Merge pull request #438 from OpenMW/master
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Add OpenMW commits up to 24 May 2018
2018-05-24 12:16:11 +03:00
Marc Zinnschlag
7324bd368f
Merged pull request #1573
2018-05-23 17:00:29 +02:00
David Cernat
dc9a3bf73f
Merge pull request #429 from OpenMW/master
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Add OpenMW commits up to 16 May 2018
2018-05-16 19:20:01 +03:00
Andrei Kortunov
df459199dd
Avoid left shift of negative value
2018-05-16 12:59:05 +04:00
David Cernat
715012f087
[General] Implement sending of image data for map tiles in PlayerMap
2018-05-08 05:57:04 +03:00
Andrei Kortunov
22fb1f3403
Play spellcasting effects from objects
2018-04-30 17:12:06 +04:00
scrawl
b995584ad2
Merge pull request #1688
2018-04-29 14:27:55 +00:00
Capostrophic
6b47f72959
Set character preview scene ambient to 0, 0, 0
2018-04-25 15:31:49 +03:00
scrawl
bdf1070852
Merge pull request #1688
2018-04-25 11:54:26 +00:00
Capostrophic
bfcdf660f2
Utilize inventory character preview lighting rotation fallback settings
2018-04-23 22:48:15 +03:00
Capostrophic
b69e812a52
Utilize inventory character preview lighting color fallback settings
2018-04-22 22:37:27 +03:00
scrawl
0982d2175a
Merge pull request #1473
2018-04-09 20:23:43 +00:00
bret curtis
4890ecd357
remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
2018-03-27 20:20:40 +02:00
Chris Robinson
01dbac7b15
Don't use a different setting for distant viewing distance
2018-03-04 11:37:57 -08:00
Chris Robinson
41669467ae
Make settings for distant fog parameters
2018-03-04 11:37:57 -08:00
Chris Robinson
154cc8c659
Use alternate fog parameters when distant land is enabled
...
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
2018-03-04 11:37:57 -08:00
Chris Robinson
6d557fec8e
Increase the far clip plane when distant terrain is enabled
2018-03-04 11:37:57 -08:00
scrawl
839196e4fa
Force normal polygon mode for the map camera ( Fixes #4235 )
2018-03-03 00:15:57 +00:00
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360
2018-02-25 11:25:19 +01:00
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting
2018-02-13 00:40:41 +00:00
scrawl
899d464b0d
Cap the rain emitter's frame time ( Fixes #4314 )
2018-02-10 23:14:41 +00:00
scrawl
dd5ebe225b
Merge pull request #1580
2018-01-11 01:54:28 +00:00
scrawl
bba9a8dd91
Don't update off-screen animations
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Make flying creatures animate in-place when out of processing range
2018-01-11 01:49:35 +00:00
Miloslav Číž
3b741dc4b7
Revert "Add slider for refraction size in settings window"
...
This reverts commit ee40b41285
.
2018-01-01 13:28:14 +01:00
scrawl
b8c25e6bff
Use the correct priority of animation sources in getStartTime ( Fixes #4263 )
2017-12-21 14:49:09 +00:00
Miloslav Číž
ee40b41285
Add slider for refraction size in settings window
2017-12-09 14:03:56 +01:00
Miloslav Číž
b69c16e682
Add setting option to scale water refractions
2017-12-06 20:39:09 +01:00
Miloslav Číž
37aa761283
Change spherical screenshot filtering to nearest
2017-12-01 21:47:26 +01:00
Miloslav Číž
df61a30259
preincrement
2017-11-16 23:20:24 +01:00
Miloslav Číž
ddbf6c162f
use linear filtering for the cubemap
2017-11-16 22:43:41 +01:00
Miloslav Číž
fc507c66f7
remove no longer needed stuff
2017-11-16 22:17:00 +01:00
Miloslav Číž
3ae5310567
use loading screen to freeze the screen
2017-11-16 22:08:33 +01:00
Miloslav Číž
2b5f147545
allow non-power-of-2 sized cubemaps
2017-11-16 20:06:34 +01:00
Miloslav Číž
bccff768ff
select closest power of 2 resolution for the cubemap
2017-11-16 13:41:09 +01:00
Miloslav Číž
56c74fb96f
add scene switch node
2017-11-16 12:46:46 +01:00
Miloslav Číž
1a4f351e3d
move camera freeze code
2017-11-16 12:17:52 +01:00
Miloslav Číž
af38d3a47d
get rid of sphericalscreenshot class
2017-11-15 17:01:16 +01:00
Miloslav Číž
226fb9c26b
render cubemaps in OGL coordinates
2017-11-15 16:07:01 +01:00
Miloslav Číž
1c3d45f641
dirty 360 screenshot GPU setup
2017-11-15 15:20:59 +01:00
Miloslav Číž
823218bb61
freeze screen during screenshot taking
2017-11-14 18:23:12 +01:00
Miloslav Číž
511a5686da
planet mapping adjustment
2017-11-11 15:10:54 +01:00
Miloslav Číž
4fc532d873
reference screenshot settings only from one place
2017-11-11 14:32:28 +01:00
Miloslav Číž
d71d984cfa
more unused stuff cleanup
2017-11-11 14:14:24 +01:00
Miloslav Číž
525f8b4d8e
get rid of special key for 360 screenshot
2017-11-11 13:51:42 +01:00
scrawl
b06512a60d
Fix error message that referred to the wrong file (Bug #4159 )
2017-11-10 22:51:32 +00:00
Miloslav Číž
1f49612ca3
enable water effects for 360 screenshots
2017-11-10 19:18:16 +01:00
Miloslav Číž
319ed2f9b8
disable 360 screenshots in vanity/preview mode
2017-11-10 15:23:44 +01:00
Miloslav Číž
497b33e403
small corrections
2017-11-10 14:28:09 +01:00
Miloslav Číž
9ab3a0c44b
set cubemap width differently
2017-11-10 11:16:25 +01:00
Miloslav Číž
5baff05bac
add cubemap mapping
2017-11-10 10:50:28 +01:00
Miloslav Číž
5a07d135ae
add settings for cubemap size
2017-11-10 10:34:46 +01:00
Miloslav Číž
1b184d8716
correct player mask
2017-11-09 23:09:13 +01:00
Miloslav Číž
e54c0a90fa
fix mirrored spherical screenshots
2017-11-09 21:14:02 +01:00
Miloslav Číž
d763e9fe46
add settings for spherical screenshots
2017-11-09 20:25:29 +01:00
Miloslav Číž
8f32114025
segfault fix
2017-11-09 18:26:27 +01:00
Miloslav Číž
d4fd08a63f
save 360 screenshots in the configured directory
2017-11-09 16:49:46 +01:00
Miloslav Číž
f60840754f
disable water effects for spherical screenshots
2017-11-09 14:44:42 +01:00
Miloslav Číž
5698d70806
small planet mapping
2017-11-08 12:58:27 +01:00
Miloslav Číž
5f36518181
spherical mapping
2017-11-08 09:15:45 +01:00
scrawl
95b3c1181a
Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects ( Fixes #4190 )
2017-11-08 00:24:52 +00:00
Miloslav Číž
4761a3d98b
dirty cylindrical projection
2017-11-07 22:13:05 +01:00
Miloslav Číž
3be9e2ee95
make spherical screenshot class
2017-11-07 19:47:36 +01:00
Miloslav Číž
5afe02505b
hide player in first person 360 screenshot
2017-11-07 16:12:31 +01:00
Miloslav Číž
ce55d7c2f5
basic cubemap rendering
2017-11-07 15:02:01 +01:00
Miloslav Číž
7feba7e498
basic setup for 360 screenshots
2017-11-07 13:07:11 +01:00
Miloslav Číž
3731e20228
fix rain ripple regression
2017-10-24 14:12:41 +02:00
Miloslav Číž
a7cad65aab
fix water shader switching bug
2017-10-17 10:00:01 +02:00
Miloslav Číž
8a1e0e74fd
update uniform from one place
2017-10-17 09:59:53 +02:00
Miloslav Číž
797e407269
make snow create water ripples
2017-10-17 09:59:53 +02:00
Miloslav Číž
da47653625
move rain intensity uniform to water node
2017-10-17 09:59:45 +02:00
Miloslav Číž
af6eeddbe5
use operator instead of drawcallback
2017-10-15 00:04:14 +02:00
Miloslav Číž
65977b910e
wrap weather around in all directions
2017-10-14 21:42:27 +02:00
Miloslav Číž
380a5799dd
use bbox as wrap range & apply to all particle systems
2017-10-14 21:42:19 +02:00