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5 commits

Author SHA1 Message Date
scrawl
b8a470efcd put transparent objects in a seperate render queue, in order to not mess up the mrt textures 2012-04-05 19:07:21 +02:00
scrawl
add4ebe445 fresnel effect 2012-04-05 12:59:56 +02:00
scrawl
8ddc8131a5 fresnel test 2012-04-05 11:18:58 +02:00
scrawl
3f05aba76d got MRT working, some minor quirks to solve (black viewport background) 2012-04-05 01:21:36 +02:00
scrawl
006970fd79 add MRT code to shaders 2012-04-04 19:53:41 +02:00