scrawl
625f9a35e6
Implement NPC eye blinking ( Fixes #1721 )
2014-07-29 01:16:08 +02:00
scrawl
598c0c4ae7
Implement mouth animation for NPCs based on say sound ( Fixes #642 )
2014-07-29 01:15:22 +02:00
scrawl
8455ed6279
Cancel upper body animations when knocked down
2014-07-28 19:51:29 +02:00
scrawl
5349699172
Only show "target resists magic" message for spells cast by player
2014-07-28 17:54:48 +02:00
scrawl
f67b7dae91
Sheath weapon in all Ai packages except for AiCombat
2014-07-28 17:32:14 +02:00
scrawl
d956df83e4
Don't make guards fight non-aggressive creatures that are in combat
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Ex. summoned creature that is helping in a fight.
2014-07-28 17:19:20 +02:00
scrawl
d9a6515fe3
Adjust AiFollow running threshold to more closely match vanilla MW
2014-07-28 17:11:46 +02:00
scrawl
18b3e71be5
Reset player position when spawning in fallback cell
2014-07-28 16:59:46 +02:00
scrawl
4773d754c6
Remove redundant isHostile flag ( Fixes #1652 )
2014-07-28 16:41:12 +02:00
scrawl
0077296c91
Take actor's speed into account in stuck check
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The Winged Twilight's walking animation was so slow that it incorrectly detects being stuck.
2014-07-28 15:57:16 +02:00
scrawl
d69ed78ccd
Don't add combat AI to player
2014-07-28 15:40:52 +02:00
scrawl
3067082534
Make base_anim.nif take priority for biped creatures
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Fixes the skeletal minion's WalkForward1h animation.
2014-07-28 14:53:53 +02:00
scrawl
c6d3b0b70b
Moved merchant restock from trade start to dialogue start, since other services also interact with it.
2014-07-28 02:27:48 +02:00
scrawl
315b022d2d
Add transfer gold from all services to NPC trade gold pool
2014-07-28 00:55:57 +02:00
scrawl
45206bc3f6
Savegame: write and read dynamic Store before Cells
2014-07-28 00:32:59 +02:00
scrawl
6262d6c964
Don't leave stale player CharacterController in Actors when loading game ( Fixes #1713 )
2014-07-27 23:10:58 +02:00
scrawl
d81e9cfefd
Implement actors fighting for the actor they are following ( Fixes #1141 )
2014-07-27 20:33:45 +02:00
scrawl
47e42d4fda
Destroy Engine after exception is logged
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In cases where OpenMW throws an exception, then crashes in the Engine destructor (ideally should not happen, but keeps happening), we will at least see what the exception was about.
2014-07-27 20:33:45 +02:00
scrawl
8c81e22f3e
Determine target for On Touch effects for non-player actors
2014-07-27 20:33:44 +02:00
scrawl
31d058b98c
Add workaround for ScrollView messing up canvas size ( Fixes #1700 )
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TODO: Create fixed ScrollView widget?
2014-07-27 20:33:44 +02:00
scrawl
16b089cdc8
Fix invisible enchanting price when self-enchanting was previously used.
2014-07-27 20:33:44 +02:00
scrawl
9c60e4d826
Change button caption from "Buy" to "Create" when self-enchanting
2014-07-27 20:33:44 +02:00
scrawl
09607f992e
Enchanting: fix inverted self-enchant success chance ( Fixes #1701 )
2014-07-27 20:33:44 +02:00
scrawl
b370c0f7b5
Enchanting: Don't check price on self-enchanting (Bug #1701 )
2014-07-27 20:33:43 +02:00
scrawl
4a1e561015
Properly assign effect attribute/skill in potion creation ( Fixes #1704 )
2014-07-27 20:33:02 +02:00
scrawl
90b2709d6c
Allow absorption of non-harmful spells ( Fixes #1693 )
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Also fix absorption being calculated for each effect rather than the whole spell.
2014-07-25 19:56:06 +02:00
scrawl
60499eff83
Hotfix for message boxes locking up the game
2014-07-25 19:48:37 +02:00
Marc Zinnschlag
4421e7a5cc
added lighting mode toolbar icons
2014-07-25 11:15:04 +02:00
scrawl
4ec51b386a
Add ManualResourceLoader for fog of war textures ( Fixes #1675 )
2014-07-24 19:00:57 +02:00
scrawl
4b3e12bfb4
Fix pinned widgets receiving mouse clicks in gamemode ( Fixes #1686 )
2014-07-24 18:04:44 +02:00
scrawl
469d2afffa
Merge branch 'master' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwgui/levelupdialog.cpp
2014-07-24 02:33:46 +02:00
scrawl
d4ff17f1c5
Remove unused FLTV and NAM0 from CellRef
2014-07-24 02:20:16 +02:00
scrawl
4e0c133fb3
Add comment to Cell NAM0 (it's a RefId counter)
2014-07-24 02:19:36 +02:00
scrawl
7ae9bbb1a5
Implement iCrimeThresholdMultiplier
2014-07-24 02:17:44 +02:00
scrawl
fc618cb3ea
Use separate function for fatigue restoration during resting/waiting
2014-07-24 02:17:44 +02:00
scrawl
103325bfb8
Change HUD enemy health bar to use actorId
2014-07-24 02:17:44 +02:00
scrawl
75366b2e37
Implement CellRef's faction rank (rank requirement to use item)
2014-07-24 02:17:38 +02:00
scrawl
ca45a63cf7
Close doors instantly when using Lock instruction
2014-07-22 17:55:54 +02:00
scrawl
2b57c7fa67
Use CellRef's global variable to disable owner ( Fixes #1677 )
2014-07-22 17:06:40 +02:00
Marc Zinnschlag
91afc2ebe7
Merge remote-tracking branch 'mikesc/bug1482'
2014-07-22 08:13:35 +02:00
Marc Zinnschlag
6b5f79a9ca
Merge remote-tracking branch 'miroslavr/master'
2014-07-22 08:11:11 +02:00
Marc Zinnschlag
ccf672630f
Merge remote-tracking branch 'lgro/aicombat'
2014-07-22 08:06:24 +02:00
Michał Ściubidło
e24173f94a
Fix bug 1482:
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- put powers on cooldown only when they are used succedsfully
2014-07-21 23:56:38 +01:00
Lukasz Gromanowski
171c61022d
Added initialization of weapRange in AiCombat::execute().
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Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-07-21 21:17:12 +02:00
MiroslavR
3b67e9b329
Rework level up dialog to behave more like vanilla
2014-07-21 20:56:02 +02:00
scrawl
c0645d4978
Increase death count immediately on death (Bug #1588 )
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This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
2014-07-21 20:37:14 +02:00
scrawl
d43c21a9fc
Make NPCs react to being attacked by other actors ( Fixes #1588 )
2014-07-21 20:36:26 +02:00
scrawl
127add7623
Don't allow dialogue with werewolf NPCs
2014-07-21 18:19:45 +02:00
scrawl
10d4da7994
Fix date time in journal entries being off by one day ( Fixes #1668 )
2014-07-21 01:17:01 +02:00
scrawl
5629803a08
Implement correct armor mitigation mechanics
2014-07-20 23:45:31 +02:00