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3 commits

Author SHA1 Message Date
wareya
18ef32ca82 values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
fredzio
91b3926a49 We need to update the collision world after each step.
Change order of traversal simulation step to make it rare enough to be parallelizable

Before:
for actor in actors:
    repeat numstep:
        solve(actor)
After:
repeat numstep:
    for actor in actors:
        solve(actor)

Introduce struct ActorFrameData to pack all data that is necessary for
the solver
2020-10-15 06:41:22 +02:00
Capostrophic
19010ec045 Separate MovementSolver 2020-03-31 00:38:34 +03:00