Torben Carrington
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56b1384c90
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AITravel Cleanup - Removed unnecessary includes and other varius cleanups.
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2013-05-24 18:16:35 -07:00 |
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gus
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7fe7111c19
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Fargoth quest almost works. There is still a sall problem as the path taken is not exactly the same. I need to copy the exact way morrowind do pathfinding...
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2013-05-03 17:09:09 +01:00 |
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gus
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905cff2a94
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anonymous namespace
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2013-04-11 18:02:12 +01:00 |
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gus
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0a187e56aa
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bugfix
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2013-04-11 17:58:11 +01:00 |
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gus
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6a33170ca2
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More bugfix, but I don't like this one.
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2013-04-01 17:44:06 +00:00 |
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gus
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20af7d89a2
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post master-merge fixes. Looks a little odd.
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2013-04-01 17:30:40 +00:00 |
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gus
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2be9405c96
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the sgn function is no longer in the global namespace
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2013-04-01 15:44:08 +00:00 |
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gus
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47cc945ef4
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more refactoring
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2013-04-01 12:38:13 +00:00 |
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gus
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63424ade56
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refactoring
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2013-03-31 17:30:03 +00:00 |
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scrawl
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efe6a3ebee
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Fix compile error & warnings
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2013-03-26 18:01:01 +01:00 |
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gus
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9efb073617
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clean up + correct a bug
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2013-03-14 18:05:00 +00:00 |
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gus
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80804fac35
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check if the NPC is close from a non loaded cell. If yes, AITravel is simply ended.
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2013-03-14 17:16:37 +00:00 |
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gus
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f943580138
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Somehow manages to get from one cell to another, but this looks wrong... And I don't know how morrowind do it, because aitravel is completly buggy
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2013-03-12 17:44:22 +00:00 |
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gus
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bbc4c23f7e
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AITravel now works correctly on exterior cells. As long as NPC don't try to leave cell, it's ok.
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2013-03-10 15:07:22 +00:00 |
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gus
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01908dbcc2
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little improvement
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2013-03-06 21:17:33 +00:00 |
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gus
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5fc7103425
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First attempt at pathfinding using boost::graph
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2013-03-06 20:31:47 +00:00 |
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Marc Zinnschlag
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a092deaee8
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various fixes
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2012-11-16 20:28:20 +01:00 |
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marcin
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4b939c7521
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Feature #391 Dummy AI package classes
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2012-11-15 22:15:20 +01:00 |
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marcin
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e6c8e1f0d7
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Feature #391 Dummy AI package classes
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2012-11-14 18:42:04 +01:00 |
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