greye
|
8b94e31062
|
try to set relative path to resources
|
2014-05-21 15:39:58 +04:00 |
|
scrawl
|
d70306382e
|
Don't create the player object until the game starts
Fixes a crash introduced in e591d23 when using --skip-menu=0.
|
2014-05-16 00:58:12 +02:00 |
|
scrawl
|
6eca5ac4bb
|
Fixes #1296: Streamlined cellChanged detection
|
2014-04-26 07:46:19 +02:00 |
|
scrawl
|
4f852daf45
|
Don't play company logo when using --skip-menu
|
2014-03-27 19:59:33 +01:00 |
|
scrawl
|
f2cd37edd0
|
Play company logo movie
|
2014-03-27 19:51:48 +01:00 |
|
scrawl
|
5906d795c0
|
Refactored video player (now a MyGUI widget)
|
2014-03-27 19:10:15 +01:00 |
|
scrawl
|
2e4ef93b28
|
Add proper main menu (background image, logo animation, title music)
|
2014-03-27 15:25:01 +01:00 |
|
Marek Kochanowicz
|
6416ae90d2
|
Merge branch 'preview' of https://github.com/zinnschlag/openmw into Editor-Dialog
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/view/world/subviews.cpp
|
2014-03-19 10:23:15 +01:00 |
|
Marc Zinnschlag
|
7bc97fb8b8
|
reworked code for player positioning on startup and new game
|
2014-03-13 13:19:32 +01:00 |
|
Marc Zinnschlag
|
2de862126a
|
moved resources group creation from Engine to bsa component
|
2014-03-09 11:42:39 +01:00 |
|
scrawl
|
edb5a54092
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
|
scrawl
|
a99aa15d14
|
Fix a copy&paste mistake leaving start rotation uninitialized
|
2014-02-28 17:23:58 +01:00 |
|
Marc Zinnschlag
|
4ee43612f6
|
added new switch: --script-warn
|
2014-02-02 14:09:59 +01:00 |
|
scrawl
|
49e26415be
|
Don't call loadGame() from within the MWMechanics::Actors update sequence
|
2014-02-01 18:42:00 +01:00 |
|
Marc Zinnschlag
|
1b5301eec0
|
Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
|
2014-02-01 18:16:32 +01:00 |
|
Marc Zinnschlag
|
29c3a288e3
|
load and save of reference in cells (without CustomData state)
|
2014-01-27 13:27:42 +01:00 |
|
scrawl
|
28185e2017
|
Death/godmode fixes: Revive player *after* character update, since there might be fall damage.
|
2014-01-25 15:54:24 +01:00 |
|
scrawl
|
03cf383be7
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
|
2014-01-24 18:28:35 +01:00 |
|
scrawl
|
9b9c39af7a
|
Fix being able to activate magic bolts mid-flight
|
2014-01-24 13:22:39 +01:00 |
|
gus
|
828e5841d8
|
Windows SDL fix
|
2014-01-11 11:00:34 +01:00 |
|
scrawl
|
098f9712f1
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
|
scrawl
|
62774fcc4a
|
Merge branch 'master' into HEAD
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
|
2014-01-06 00:23:17 +01:00 |
|
scrawl
|
b8e9343764
|
Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes
|
2014-01-05 18:09:50 +01:00 |
|
scrawl
|
85ed21dbd2
|
Remove unused command line option
|
2013-12-26 20:53:51 +01:00 |
|
scrawl
|
33389b9b63
|
XDG compliant paths
|
2013-12-26 20:53:51 +01:00 |
|
mrcheko
|
a854eb73db
|
StateRunning check returns
|
2013-12-16 21:02:21 +02:00 |
|
mrcheko
|
f50ff0b1c4
|
reworked http://bugs.openmw.org/issues/428
|
2013-12-16 15:40:47 +02:00 |
|
scrawl
|
0bc3a13c0f
|
Break invisibility on Use or Activate
|
2013-12-08 23:36:37 +01:00 |
|
Marc Zinnschlag
|
030c733e2d
|
Merge branch 'master' into savedgame
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
|
2013-12-07 12:27:06 +01:00 |
|
scrawl
|
afa71bb622
|
Throw an exception if a BSA is not found
|
2013-12-05 15:51:07 +01:00 |
|
scrawl
|
bcf61331ab
|
Bring back the option to not grab mouse. Useful if running in a mouse-controlled GUI debugger.
|
2013-11-29 20:06:54 +01:00 |
|
Marc Zinnschlag
|
35e8e23037
|
keep track of total play time per character
|
2013-11-28 09:33:50 +01:00 |
|
Marc Zinnschlag
|
616e3aa32f
|
store content file list in saved games and reject saved games not matching the current game
|
2013-11-25 13:00:05 +01:00 |
|
Marc Zinnschlag
|
5e64888227
|
added basic save slot management and connected main menu save to save function (bypassing the save GUI for now)
|
2013-11-19 15:38:26 +01:00 |
|
Marc Zinnschlag
|
82c8495338
|
removed boolean running flag with state enum
|
2013-11-18 15:15:47 +01:00 |
|
Marc Zinnschlag
|
c5f81e3508
|
don't run udpates if no game is running
|
2013-11-16 17:46:48 +01:00 |
|
Marc Zinnschlag
|
ec5b2e9a7e
|
added running flag; moved new game code to MWState
|
2013-11-16 12:22:28 +01:00 |
|
Marc Zinnschlag
|
31ec973c9c
|
removed default value for --start
|
2013-11-16 12:08:00 +01:00 |
|
Marc Zinnschlag
|
b3a7c8c098
|
removed --new-game switch
|
2013-11-16 11:36:32 +01:00 |
|
Marc Zinnschlag
|
7a4b604376
|
added --skip-menu switch
|
2013-11-16 11:33:20 +01:00 |
|
Marc Zinnschlag
|
f19973450f
|
moved exit game flag from Environment to StateManager
|
2013-11-16 11:07:23 +01:00 |
|
Marc Zinnschlag
|
79b7fa258b
|
added new mwstate subsystem
|
2013-11-16 10:31:46 +01:00 |
|
scrawl
|
992a8e9c36
|
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
|
2013-11-14 14:41:10 +01:00 |
|
Marc Zinnschlag
|
418ccf705d
|
Merge branch 'openmw-27'
Conflicts:
apps/launcher/graphicspage.hpp
components/CMakeLists.txt
|
2013-11-06 10:21:25 +01:00 |
|
Marc Zinnschlag
|
f4e6f31658
|
Merge remote-tracking branch 'scrawl/openmw-27'
|
2013-11-05 08:19:29 +01:00 |
|
scrawl
|
3a827d9c12
|
Deleted Obliviontt.zip
|
2013-11-05 00:32:06 +01:00 |
|
scrawl
|
636d399c7f
|
Refactored Ogre initialisation into a component
|
2013-10-30 14:04:33 +01:00 |
|
scrawl
|
4f35fd8184
|
Removed a workaround from Renderer, some cleanup
|
2013-10-30 13:05:28 +01:00 |
|
Marc Zinnschlag
|
c995533e07
|
Merge branch 'dialogue' into saving
Conflicts:
apps/opencs/model/world/columnimp.hpp
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/esm/loaddial.hpp
|
2013-10-21 16:45:43 +02:00 |
|
greye
|
4cdb57e388
|
workaround segfault on --new-game switch
|
2013-09-30 10:30:40 +04:00 |
|