David Cernat
59a56ca35e
[Client] Disallow clients from scaling their associated players
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Additionally, display messages when trying to scale players.
2018-07-12 03:29:38 +03:00
David Cernat
8d9fde810e
[Client] Disable clientside scaling of objects
2018-07-08 00:28:31 +03:00
David Cernat
2a3c74bfcc
Merge pull request #447 from OpenMW/master while resolving conflicts
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# Conflicts:
# README.md
2018-06-08 06:01:00 +03:00
Andrei Kortunov
24863f620b
RotateWorld: rotate around world axis (bug #4426 )
2018-05-30 16:35:52 +04:00
David Cernat
78234f9071
[General] Rename Event into ObjectList & WorldObject into BaseObject
2018-05-13 00:42:24 +03:00
David Cernat
7db74509e0
Merge pull request #412 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwscript/transformationextensions.cpp
2018-04-25 21:55:32 +03:00
Capostrophic
37dc3200d1
Inherit the calling object scale in PlaceAt ( fixes #4308 )
2018-04-20 00:15:26 +03:00
David Cernat
029dfc56ba
[General] Implement player scale as part of PlayerShapeshift
2018-02-01 02:11:45 +02:00
David Cernat
595bc5a152
[Client] Only send ObjectScale packets when scale actually changes
2018-01-28 05:58:56 +02:00
David Cernat
ecb0ad0d77
Merge pull request #359 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
2017-12-25 02:03:02 +02:00
Andrei Kortunov
ba46473038
Do not skip weather transitions from SetPos script command (bug #3603 )
2017-12-13 10:53:23 +04:00
Andrei Kortunov
c908ad2fba
Do not allow to place actors underground via SetPos (bug #3783 )
2017-12-10 14:38:02 +04:00
David Cernat
056d54e9f7
[Client] Only send ObjectScale packets for objects located in cells
2017-08-23 02:45:38 +03:00
David Cernat
4e5c8873e0
[General] Use ObjectSpawn instead of ObjectPlace for actors
2017-05-29 06:59:05 +03:00
David Cernat
97768be14b
[Client] Send ObjectPlace packet for random creatures interrupting rest
2017-05-25 01:00:47 +03:00
David Cernat
dcc61a095a
[Client] Allow multiple WorldObjects to be added to a WorldEvent
2017-05-06 20:44:39 +03:00
David Cernat
a82646a130
[Client] Delineate tes3mp-only code more clearly, part 2
2017-04-24 19:46:12 +03:00
David Cernat
9759764699
[Client] Clean up getting and resetting of WorldEvent
2017-04-05 09:04:41 +03:00
David Cernat
4abe295a80
[Client] Simplify sending of world packets by adding WorldEvent methods
2017-04-05 07:54:23 +03:00
David Cernat
8b8c01f389
[General] Make ID_OBJECT_PLACE take effect only when sent back by server
2017-04-04 11:43:33 +03:00
David Cernat
2bd81c3de0
[Client] Use mpNum for every WorldObject
2017-04-04 11:07:16 +03:00
David Cernat
e5cf632e1d
[Client] Stop creating new reference numbers for placed/spawned objects
2017-04-04 06:01:48 +03:00
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
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Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
David Cernat
df051a777a
Merge pull request #181 from OpenMW/master
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Add OpenMW commits up to 4 Mar 2017
2017-03-04 22:56:16 +02:00
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
Koncord
cea1425db1
[Client] Remove redundant newlines & keep ~120 columns
2017-03-04 14:55:35 +08:00
David Cernat
a58601fb2b
[Client] Delineate tes3mp-only code more clearly, part 1
2017-02-26 16:59:53 +02:00
David Cernat
ed2176c984
[Client] Reuse 1 BaseEvent over and over instead of creating new ones
2017-02-23 09:19:09 +02:00
David Cernat
e703dd42aa
[Client] Rename LocalEvent into WorldEvent
2017-02-06 17:40:32 +02:00
David Cernat
ecc456fea9
[General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE
2017-02-05 13:45:12 +02:00
Koncord
f78c749981
[Client] Use "NULL" instead "nullptr"
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nullptr keyword introduced in C++11
2017-02-01 15:58:29 +08:00
David Cernat
703f253712
[Client] Delete new LocalEvents after sending them
2017-01-31 09:48:37 +02:00
David Cernat
9f1e491a75
[General] Make WorldEvents store information about multiple objects
2017-01-28 12:34:45 +02:00
David Cernat
624b85347a
[Client] Create LocalEvent class and use it instead of WorldEvent
2017-01-27 20:57:47 +02:00
Koncord
804259b2c9
Change some printf to LOG_MESSAGE_SIMPLE
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printf is not streamed to files
2016-12-16 18:50:34 +08:00
Koncord
536715cf46
Cleanup tes3mp headers
2016-12-16 16:59:15 +08:00
David Cernat
fa9d6e810e
Use lowerCamelCase in tes3mp client function names like OpenMW does
2016-11-15 21:54:06 +02:00
David Cernat
41504bd02a
Use more accurate position for ID_OBJECT_PLACE
2016-10-30 00:51:23 +03:00
David Cernat
a4647de048
Break away from OpenMW by giving RefNum indexes to new created objects
2016-10-30 00:21:55 +03:00
David Cernat
180aa3f2f3
Send item count ID_WORLD_OBJECT_PLACE
2016-10-28 22:35:01 +03:00
David Cernat
e7ebeb8eec
Stop sending ID_OBJECT_MOVE and ID_OBJECT_ROTATE from scripts, because it clashes with syncing script variable values across players and makes movements and rotations happen twice
2016-10-26 10:01:55 +03:00
David Cernat
cc40b85034
Don't send packets for floating objects
2016-10-25 16:30:31 +03:00
David Cernat
b1051255e0
Send ID_OBJECT_ROTATE from ingame scripts
2016-10-25 14:42:54 +03:00
David Cernat
54ed9a7ab4
Implement ID_OBJECT_MOVE and send it from ingame scripts
2016-10-25 14:07:00 +03:00
David Cernat
c25ebc34b3
Shorten WorldPacket IDs by removing WORLD from them
2016-10-25 12:15:27 +03:00
David Cernat
7264f13b8e
Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts
2016-10-25 00:52:42 +03:00
David Cernat
6bfaf3be50
Send an ID_WORLD_OBJECT_PLACE whenever ingame scripts place objects
2016-10-23 20:48:24 +03:00
scrawl
ab2089bbf3
Throw an exception if placeAt is passed an invalid direction parameter
2016-06-02 21:19:02 +02:00
scrawl
6df71f6250
Factor out safePlaceObject function
2016-02-29 17:19:22 +01:00
scrawl
11f00e3aa9
Rename safePlaceObject to placeObject
2016-02-29 17:05:18 +01:00