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12 commits

Author SHA1 Message Date
Mads Buvik Sandvei
b98b4db4c1 Merge remote-tracking branch 'remotes/origin/multiview_test_branch' into openxr_vr_geometryshader_feature_branch 2020-12-09 21:11:53 +01:00
Mads Buvik Sandvei
4c4fc0c69a Refactoring. Moved changes to MWRender::Camera into a new subclass MWVR::VRCamera. Moved head tracking code to VRCamera. 2020-10-21 21:34:47 +02:00
Mads Buvik Sandvei
e0bc56dcf7 Single pass shadow update 2020-07-26 13:12:36 +02:00
Mads Buvik Sandvei
14977f79e2 Merge fixes 2020-07-22 20:01:56 +02:00
Mads Buvik Sandvei
5e729a0e82 Improved XR event processing logic. Particularly, handling session stop/start in a more predictable, less crashy manner. Added disabling of rendering when XR session is not running. 2020-07-21 12:28:39 +02:00
Mads Buvik Sandvei
e0b51af395 Sharing shadow maps across eyes.
Does not yet expand frustum.
2020-07-20 13:03:48 +00:00
Mads Buvik Sandvei
45656f1d06 Comments etc 2020-06-28 11:33:01 +02:00
Mads Buvik Sandvei
91de6392ca More refactoring / cleanup. Code policies. 2020-06-26 23:02:48 +02:00
Mads Buvik Sandvei
df45ee1690 More refactoring/cleanup 2020-06-24 21:26:11 +02:00
Mads Buvik Sandvei
1cf97fd7ad lots of refactoring and some commenting 2020-06-21 23:40:07 +02:00
Mads Buvik Sandvei
f25c3af9cb More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why. 2020-06-03 19:46:20 +02:00
Mads Buvik Sandvei
480ce82217 Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup. 2020-05-24 18:00:42 +02:00