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11 commits

Author SHA1 Message Date
scrawl
5b972ee777 Move texture filtering settings to SceneManager
Practical benefits:

- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
2016-02-05 21:03:10 +01:00
Chris Robinson
f1faeeae3a Use separate config options for min and mag texture filters 2015-12-13 17:05:19 -08:00
Chris Robinson
5c0a847eaf Combine some duplicate code 2015-12-13 16:51:27 -08:00
scrawl
9d4af59860 Don't attempt to create quest log buttons if textures are unavailable (Fixes #3063) 2015-12-07 15:33:04 +01:00
scrawl
eb2f16d682 Support for loading .osg mesh format 2015-11-16 23:26:43 +01:00
scrawl
efad4efe19 Star fading (Bug #2693) 2015-06-19 20:55:04 +02:00
scrawl
24bb2e152c Apply texture filter setting changes 2015-05-14 21:42:04 +02:00
scrawl
af7cbb2e3b Leak fix 2015-05-08 17:52:35 +02:00
scrawl
1a5407af98 Reduce texture memory usage in OpenMW 2015-05-02 19:36:36 +02:00
scrawl
c5fd92fde1 Show a default warning texture for not found textures 2015-03-28 02:58:04 +01:00
scrawl
bb32c761df *very* early texture manager, need a lot more thought to design this properly 2015-03-28 02:27:59 +01:00