scrawl
5b972ee777
Move texture filtering settings to SceneManager
...
Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
2016-02-05 21:03:10 +01:00
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
2015-12-13 17:05:19 -08:00
Chris Robinson
5c0a847eaf
Combine some duplicate code
2015-12-13 16:51:27 -08:00
scrawl
9d4af59860
Don't attempt to create quest log buttons if textures are unavailable ( Fixes #3063 )
2015-12-07 15:33:04 +01:00
scrawl
eb2f16d682
Support for loading .osg mesh format
2015-11-16 23:26:43 +01:00
scrawl
efad4efe19
Star fading (Bug #2693 )
2015-06-19 20:55:04 +02:00
scrawl
24bb2e152c
Apply texture filter setting changes
2015-05-14 21:42:04 +02:00
scrawl
af7cbb2e3b
Leak fix
2015-05-08 17:52:35 +02:00
scrawl
1a5407af98
Reduce texture memory usage in OpenMW
2015-05-02 19:36:36 +02:00
scrawl
c5fd92fde1
Show a default warning texture for not found textures
2015-03-28 02:58:04 +01:00
scrawl
bb32c761df
*very* early texture manager, need a lot more thought to design this properly
2015-03-28 02:27:59 +01:00