Lars Söderberg
e33239eae5
Various fixes
2013-08-25 23:15:20 +02:00
scrawl
c6d2d1999a
Fix an item duplication glitch
2013-08-25 17:40:08 +02:00
mckibbenta
06701467ab
Merge branch 'master' into tgm
2013-08-24 21:28:26 -04:00
mckibbenta
8998b90e8b
initial do-nothing implementation; registered opcode
2013-08-24 21:19:12 -04:00
sirherrbatka
c57fb4fc4f
Delete .directory
2013-08-24 19:20:12 +02:00
Marek Kochanowicz
abd03245d7
Adding .directory to gitignore.
2013-08-24 19:17:44 +02:00
Marc Zinnschlag
d007d4dc9a
allow colons in names (filter)
2013-08-24 19:12:47 +02:00
Marc Zinnschlag
7e02c9acf2
added filter text column to filter table
2013-08-24 18:53:11 +02:00
Marc Zinnschlag
25e6380884
implemented use of predefined filters
2013-08-24 17:40:00 +02:00
Marc Zinnschlag
d1516792ce
made document data available to filter parser
2013-08-24 17:17:22 +02:00
Marc Zinnschlag
7aee1da5c6
fixed some columns
2013-08-24 16:51:49 +02:00
Marc Zinnschlag
51fbb0f3f4
fixed a segfault when opening views for tables that do not allow the creation of new records
2013-08-24 15:33:46 +02:00
Marc Zinnschlag
948cb0ef34
Merge remote-tracking branch 'marcrbouvier/master'
2013-08-24 15:13:07 +02:00
Marc Zinnschlag
f605dcdd24
Merge branch 'filter'
2013-08-24 14:51:05 +02:00
Marc Zinnschlag
78c7de440d
simplified filter nodes even more
2013-08-24 14:49:05 +02:00
Marc Zinnschlag
cf58670c85
removed global filter scope (would have caused sync problems between projects)
2013-08-24 14:46:42 +02:00
Marc Zinnschlag
3cf60da5a7
added numeric value filter node
2013-08-24 14:43:38 +02:00
Chris Robinson
ca24a809fc
Use the position of the actor to determine if they're swimming
2013-08-23 13:44:16 -07:00
Chris Robinson
3fa65f21dd
Use a proper cone shape with a contact test to check for melee hits
2013-08-23 12:27:40 -07:00
Chris Robinson
f5d03a16c1
Rename getFacedObject and getFacedHandle for melee hits
2013-08-23 12:27:39 -07:00
Marc Zinnschlag
537ab38985
fixed type in error message
2013-08-23 14:49:41 +02:00
Marc Zinnschlag
c56007cceb
fixed a record counting bug (was using the wrong model)
2013-08-23 14:11:33 +02:00
Marek Kochanowicz
717e04cac5
More icons. At last!
2013-08-23 12:48:34 +02:00
Marc Zinnschlag
2823e5693d
Merge remote-tracking branch 'scrawl/hit'
2013-08-22 15:35:17 +02:00
Marc Zinnschlag
63b1df85e7
fixed string parsing
2013-08-22 15:22:39 +02:00
Marc Zinnschlag
f615a9397b
made text node filter case-insensitive
2013-08-22 15:16:22 +02:00
Marc Zinnschlag
de956737fe
added text filter node
2013-08-22 14:50:42 +02:00
Marc Zinnschlag
decd826208
fixed an include guard
2013-08-22 14:00:55 +02:00
Marc Zinnschlag
ba6edc55d4
added not filter node
2013-08-22 13:45:50 +02:00
Marc Zinnschlag
806e9a2888
added and and or filter nodes
2013-08-22 13:14:35 +02:00
scrawl
22d5598082
Fix bad_cast exception when hitting creatures
2013-08-22 12:17:12 +02:00
scrawl
1adce8afb3
Fix ambient light getting set from the cell data for non-interior cells
2013-08-22 10:47:48 +02:00
Marc Zinnschlag
50041fc211
simplified filter system by taking out filter references and user values for now (these are post-1.0 features anyway)
2013-08-22 09:17:57 +02:00
Marc Bouvier
2e8b0cf502
Remove Directory Paths in Qt Classes Includes
...
Qt recommends that the path location not be used when including a class.
Also, this is how other files include Qt classes in the OpenCS app. This
change is for consistency only.
2013-08-21 17:14:29 -05:00
Nikolay Kasyanov
dc6e15f38e
Replaced std::pow with shift since clang doesn't like int as a first argument
...
(reports that call is ambiguous)
2013-08-21 23:59:33 +04:00
Marc Zinnschlag
e03e2f0817
Merge remote-tracking branch 'scrawl/master'
2013-08-21 19:50:08 +02:00
scrawl
d086346b07
Fix loading of some cells in TR
2013-08-21 17:26:11 +02:00
scrawl
758d989a03
If multiple plugins have land data for the same cell, the last plugin should win
2013-08-21 17:26:11 +02:00
scrawl
5f7e6f7b10
Fix a material issue, layers per pass wasn't entirely correct
2013-08-21 17:26:11 +02:00
scrawl
43313437dc
Fix composite map for cells without land data
2013-08-21 17:26:11 +02:00
scrawl
ce5ea6d7d2
Use a proper node hierarchy; disconnect the root when entering interior
2013-08-21 17:26:11 +02:00
Chris Robinson
c855ab65cf
Non-colliding objects are considered flying
2013-08-21 07:24:54 -07:00
Chris Robinson
602be9bbe7
Avoid swimming into the air from underwater
2013-08-21 07:24:54 -07:00
Chris Robinson
9f09bb6f6f
Use separate inputs for swimming and flying
2013-08-21 07:24:54 -07:00
Chris Robinson
a546ace94d
Remove an unused method
2013-08-21 07:24:54 -07:00
vorenon
3bf3bd4b8c
Silenced some warnings
2013-08-21 13:53:49 +02:00
Chris Robinson
1a9672e31b
Don't update player physics more than 60 times a second
...
Bullet and/or our collision handling code doesn't like timesteps much
smaller than that. Ideally we should do physics in 60fps (or even 30fps)
steps and use prediction and interpolation to get more, but that's not
straight forward and needs a fixed timestep loop to lock physics and
logic together.
2013-08-20 11:31:49 -07:00
Marc Zinnschlag
a61215dab1
some general filter parser cleanup
2013-08-20 16:04:06 +02:00
Chris Robinson
0e56b2facb
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 04:42:28 -07:00
Chris Robinson
d9040df9d6
Increase the max number of physics iterations
...
Should help with highly tessellated collision meshes with high
framerates.
2013-08-20 04:41:52 -07:00