David Cernat
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e70faf1016
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[Client] Fix crashes in PlayerProcessors from NULL players
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
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2017-04-24 01:46:27 +03:00 |
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David Cernat
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a12694c6ef
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[Client] Fix crash caused by late-arriving ActorAuthority packets
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2017-04-23 17:12:45 +03:00 |
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David Cernat
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27186f555d
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[Client] Enable reading of ActorPackets, and thus NPC sync, by default
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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871d8c8308
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[Client] Send and read ActorCellChange packets
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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6aa0fa85ab
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[Client] Send and read ActorAttack packets
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2017-04-19 22:10:06 +03:00 |
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David Cernat
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c3375ba86f
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[Client] Add MechanicsHelper::assignAttackTarget()
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2017-04-19 11:05:13 +03:00 |
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Koncord
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2c62c501f6
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[Client] Add & init Actor processors
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2017-04-18 14:37:35 +08:00 |
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Koncord
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8128a5c39c
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[Client] Use protected member instead local variable
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2017-04-18 13:15:31 +08:00 |
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Koncord
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25fef1a7b8
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[Client] FIx conflicts
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2017-04-18 12:17:58 +08:00 |
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Koncord
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fd3a7d2ad0
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[Client] Add world processors
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2017-04-18 11:50:22 +08:00 |
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Koncord
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f09dc2b65b
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[Client] Add player processors
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2017-04-18 11:38:40 +08:00 |
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