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8 commits

Author SHA1 Message Date
AnyOldName3
715f29165b Dynamically adjust shaders to have the required number of shadow maps. 2017-11-07 20:22:45 +00:00
AnyOldName3
56fa33af66 Enable parallel split shadow maps 2017-11-07 00:32:04 +00:00
AnyOldName3
3f63ebce77 Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch) 2017-11-05 14:37:36 +00:00
AnyOldName3
26ecf2088b Make shadows play nicely with per-vertex lighting 2017-09-21 01:59:02 +01:00
AnyOldName3
f50063402d Adjust shaders to support shadows 2017-09-21 00:25:48 +01:00
scrawl
157c11398d Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
scrawl
0db7163363 Add specular mapping for terrain 2016-02-20 19:55:08 +01:00
scrawl
6000e48bba Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
2016-02-19 01:37:30 +01:00