Commit Graph

17630 Commits (75061e2504dabcab80474efb85438b2b4ea4d85b)
 

Author SHA1 Message Date
Allofich 3420121c3f Fix shadowing warnings 8 years ago
scrawl 5658817581 Merge pull request #1126 from Allofich/waterwalking
Don't allow resting on water with water walking
8 years ago
Allofich fee39afe38 Don't allow resting on water with water walking 8 years ago
David Cernat f7b5e5e638 Ignore packets from server that try to move LocalPlayer to invalid cells 8 years ago
David Cernat dc9b814ff6 Fix typo in server script translocations 8 years ago
David Cernat 841e93d5e0 Use new SendCell() method in server scripts to send cell packets 8 years ago
David Cernat 5b39916894 Use new SendPos() method in server scripts to send position packets 8 years ago
David Cernat e0c88150c3 Reorder functions for server script translocations 8 years ago
Koncord c85e6a5f91 Fix sucess chance 8 years ago
Koncord 799842b5da Reduce using of the CPU 8 years ago
Koncord 56959ebfda Implement magic 8 years ago
Joakim Berg 12dd60fe20 Update convert_bump_mapped_mods.rst
Forgot to fix one link.
8 years ago
Joakim Berg 2feddcbcc5 Updated the bump mapping tutorial
Fixed some linking errors, edited a few backslashes to become forwardslashes (the backslashes couldn't even be viewed), made all the paths a bit more correctly formatted by writing them with a ./ first (please tell me if that is a bad idea) and added a link to the On The Rocks! mod, since it is a very common mod with this problem (it is featured in MGSO and Morrowind Rebirth).
8 years ago
David Cernat 729da2c0ba Improve logic and clarity of LocalPlayer's charGenThread()
Until now, the fact that charGenThread() returned false whenever the player had a menu open was preventing Main::UpdateWorld() from running at all with a menu open.

The result was that no player packets from LocalPlayer::Update() were being sent by a player in a menu.
8 years ago
Joakim Berg 2e391782ba Merge pull request #1 from OpenMW/master
Updating my own fork
8 years ago
David Cernat dc5bb32f2a Merge pull request #100 from OpenMW/master
Add OpenMW commits up to 11 Nov
8 years ago
scrawl f0d5cf7afb Merge pull request #1112 from Assumeru/waterwalking
Move actors out of the water if there's room for them. Fixes #1138
8 years ago
Assumeru 05cc258ed3 Start trace from collision object origin 8 years ago
Bret Curtis 02d859e298 minor fix to remove Index:, it isn't necessary 8 years ago
Bret Curtis 1ffdd2dd0f Merge pull request #1125 from lysol90/master
Further updating of normal map conversion documentation
8 years ago
Joakim Berg 303fe013ea Update convert_bump_mapped_mods.rst 8 years ago
Joakim Berg e957e2b3cc Update convert_bump_mapped_mods.rst
Ok, so another update then. Sorry for another one so soon after the first PR, but I think (or hope) that this will be the last edit for some time. It looks good to me now. ´

Mainly, I changed changed some "=" headers to "-", and while at it, I fixed some typing errors and just edited some text to read better.
8 years ago
Bret Curtis a1c1db467e Merge pull request #1124 from lysol90/master
Create convert_bump_mapped_mods.rst
8 years ago
Assumeru 99bc4f733f Trace up to waterlevel + halfextent 8 years ago
Joakim Berg d7bf2b9e85 Update index.rst
Added convert_bump_mapped_mods to the table of contents.
8 years ago
Joakim Berg 3ee28bfeac Update convert_bump_mapped_mods.rst
This should be correct according to the style-guide. Well, except for the British/American spelling. I need a Brit and/or an American to confirm that.
8 years ago
Joakim Berg 1b8cfee5eb Update convert_bump_mapped_mods.rst 8 years ago
lysol90 2d48c38d0d Create convert_bump_mapped_mods.rst
A tutorial to how normal mapping works with different mods in Morrowind and how they work in OpenMW. It also covers how to convert the mods made for Morrowind to be used with OpenMW.
8 years ago
David Cernat 48ca4d29bc Merge pull request #99 from OpenMW/master
Add OpenMW commits up to 7 Nov
8 years ago
scrawl 92d42ef49b Merge pull request #1123 from Allofich/warnings
Fix dereference of null pointer warning
8 years ago
scrawl 4f8bfb7702 Merge pull request #1122 from MiroslavR/slow-repair
Improve performance of repairing/recharging
8 years ago
Allofich c7313606f5 Fix dereference of null pointer warning 8 years ago
David Cernat 8aaf44e5a8 Fix accidental line duplication 8 years ago
David Cernat ec211e58d0 Merge pull request #98 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/CMakeLists.txt
8 years ago
MiroslavR e80636f0ca Improve performance of repairing/recharging (Fixes #2493) 8 years ago
scrawl 7af1e09151 Merge pull request #1120 from nikolaykasyanov/osx-link-libz
Link OpenMW with libz on macOS explicitly
8 years ago
Nikolay Kasyanov 3adf4cb97f Link OpenMW with libz on macOS 8 years ago
Nikolay Kasyanov 0115a3a874 Revert "Link OpenMW with libz on macOS"
This reverts commit 0c4dd05118.
8 years ago
Nikolay Kasyanov 0c4dd05118 Link OpenMW with libz on macOS 8 years ago
scrawl d8b506155e Merge pull request #1118 from MiroslavR/resize-perf
Fix horrible performance when resizing/moving the settings window
8 years ago
David Cernat 817b63922c Put DedicatedPlayer in ToddTest if his cell doesn't exist on our client 8 years ago
David Cernat 4d053743a0 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 8 years ago
David Cernat 25afa47e08 Only declare ptrCellStore for WorldPackets that need it 8 years ago
Koncord 82f202c891 Implement GetAvgPing(pid) function 8 years ago
Koncord 37e9cafbf7 Add new API function: SetConsoleAllow
example:
tes3mp.SetConsoleAllow(pid, 0) -- disallow console to the player

The console is allowed by default
8 years ago
Koncord 3759127627 Woops 8 years ago
Koncord 6f6993255a Fix string in breakpad() 8 years ago
Koncord adb49b7c7d Add New GUI dialog: ListBox
Example:

local GUI_LISTBOX = 42

function OnPlayerSendMessage(pid, message)
    if message == "/lb" then
        local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
        local label = "Lorem ipsum dolor sit amet"
        tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
    end
end

function OnGUIAction(pid, idGui, data)
    if idGui == GUI_LISTBOX then
        print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
    end
end
8 years ago
David Cernat 107dacac6d Add OnPlayerChangeInventory server script callback 8 years ago
David Cernat 6ff47bbde9 Merge pull request #93 from OpenMW/master
Add OpenMW commits from 1 Nov
8 years ago