scrawl
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2346c3528d
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Remove NpcStats::mProfit and store it in the script instead
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
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2015-01-31 22:40:40 +01:00 |
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scrawl
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08ad4d73bb
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ESSImport: player is placed in correct cell, npc cellrefs work
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2015-01-18 20:01:50 +01:00 |
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scrawl
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1869d37cfc
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Remove unused mLastDrowningHit
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2015-01-17 00:10:45 +01:00 |
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scrawl
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4138c3e966
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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2014-08-10 17:09:14 +02:00 |
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scrawl
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1a04501951
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Handle faction save/load properly when player has faction reputation in a faction he is not a member of (Fixes #1573)
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2014-07-27 20:33:45 +02:00 |
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scrawl
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51020fdb5f
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Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future.
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2014-05-14 09:17:30 +02:00 |
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scrawl
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6cc691115b
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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Jeffrey Haines
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a274b48f2f
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States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
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2014-04-05 22:45:40 -04:00 |
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Marc Zinnschlag
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b0532e0c85
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
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