Capostrophic
|
77b0ff7a75
|
Use real thrown weapon damage in tooltips and weapon rating (feature #4697)
|
2018-10-28 19:46:46 +03:00 |
|
Andrei Kortunov
|
6f4f6a155f
|
Combat AI: take ranged weapon speed in account
|
2018-09-19 12:23:24 +04:00 |
|
Capostrophic
|
9408876b58
|
Utilize AI GMSTs for priority rating (feature #4632)
Fix on-target effect rating calculation
|
2018-09-06 17:39:37 +03:00 |
|
Capostrophic
|
d758b573e2
|
Fix erroneous assumption that ranged weaponry has speed
Restrict speed mult to melee weaponry
|
2018-09-01 12:13:18 +03:00 |
|
Capostrophic
|
2965373ed6
|
Avoid potential zero division
|
2018-09-01 12:13:18 +03:00 |
|
Capostrophic
|
e66be02e2e
|
Account for enemy armor rating in weapon rating
|
2018-09-01 12:13:18 +03:00 |
|
Capostrophic
|
fa3e45fa7d
|
Slight cleanup
|
2018-09-01 12:13:18 +03:00 |
|
Capostrophic
|
533b72eff6
|
Cache weapon type strings
|
2018-09-01 12:13:18 +03:00 |
|
Capostrophic
|
374e98d665
|
Make rateWeapon more sensible and account for weapon speed
|
2018-09-01 12:13:18 +03:00 |
|
Marc Zinnschlag
|
78a84042ad
|
Merged pull request #1901
|
2018-09-01 11:08:24 +02:00 |
|
Capostrophic
|
7ef6fa9f61
|
Remove deprecated GMST get* functions
|
2018-08-29 18:38:12 +03:00 |
|
Andrei Kortunov
|
5d54214acb
|
Optimize combat action iteration
|
2018-08-29 17:20:34 +04:00 |
|
Capostrophic
|
74229490e4
|
Use the correct skill for creature AI weapon hit chance rating
|
2018-08-20 21:38:57 +03:00 |
|
Capostrophic
|
d15dcaff68
|
Don't adjust weapon rating according to weapon condition twice
|
2018-08-03 19:22:58 +03:00 |
|
Capostrophic
|
9d85b7c2d3
|
Use the actual damage for deducting weapon rating
|
2018-08-02 15:20:07 +03:00 |
|
Capostrophic
|
bec47dfb7c
|
Make ranged weapon bonus a distance-dependent multiplier
|
2018-08-01 19:57:05 +03:00 |
|
Capostrophic
|
382b68a081
|
Combat AI: take the actual hit chance in account when rating weapon
|
2018-08-01 19:27:19 +03:00 |
|
Andrei Kortunov
|
b995617559
|
implement rateAmmo() function
|
2018-01-11 21:08:11 +04:00 |
|
Andrei Kortunov
|
8003dbee12
|
Combat AI: use effective cast cost when rate enchanted weapon
|
2017-08-29 16:40:55 +04:00 |
|
Andrei Kortunov
|
604f9ee323
|
Split weapons and spells rating code from combat actions
|
2017-08-01 09:05:35 +04:00 |
|