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114 commits

Author SHA1 Message Date
Marc Zinnschlag
d51e6fb7c4 second part of refactoring 2010-07-03 15:41:20 +02:00
Marc Zinnschlag
f8cb4c2502 moved sound manager from world to engine (first step of another round of refactoring) 2010-07-03 15:17:02 +02:00
Marc Zinnschlag
f0c492ae22 added CellChanged script function 2010-07-03 12:12:13 +02:00
Marc Zinnschlag
8e2732c60e local scripts are now run every frame (running scripts itself is not implemented yet) 2010-07-02 17:30:26 +02:00
Marc Zinnschlag
076b01559f added local script compiling 2010-07-02 17:21:27 +02:00
Marc Zinnschlag
2064c43d89 added script manager (doesn't do anything yet); local scriptes for active cells are passed on to the script manager 2010-07-02 16:18:25 +02:00
Marc Zinnschlag
c7f76f51fb added --debug option and finally cleaned up the merge mess 2010-07-02 13:12:05 +02:00
Nicolay Korslund
0de4bb9d6c Merged athile's work 2010-07-02 10:11:05 +02:00
Marc Zinnschlag
ce37666dbc factored world class out of main engine class 2010-07-02 09:00:06 +02:00
athile
7cc27d9b66 Add command output string and client/server response. 2010-07-01 15:50:24 -07:00
athile
7357ea2102 Add simple external console server/client 2010-07-01 11:49:00 -07:00
athile
de7087caf4 Move prepareMaster logic into addMaster. Having these separate only introduces the possibility for a bug. 2010-06-30 11:32:40 -07:00
athile
7db274f1c5 Sky rendering clean-up and correct resource configuration 2010-06-27 16:44:15 -07:00
Marc Zinnschlag
e4f85cb3e6 directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
Renamed from game/engine.hpp (Browse further)