MiroslavR
19a8800d4d
Fix camera distance not getting reset to max value ( Fixes #3473 )
2016-07-17 19:52:12 +02:00
scrawl
a00e4de5c3
Fix another bug related to vanity mode toggle
2016-06-10 01:44:32 +02:00
scrawl
c47a679ac9
Fix queueing of vanity mode toggle (Bug #3421 )
2016-06-10 01:39:37 +02:00
scrawl
ce91637cf9
Do not use/assign the camera distance in first person mode ( Fixes #3421 )
2016-06-10 01:05:43 +02:00
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
2016-02-22 18:58:19 +01:00
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
scrawl
79c44d0bfe
Style fix
2015-11-11 17:23:47 +01:00
scrawl
1b52749ae1
Adjust third person camera height based on character height
2015-11-09 17:42:35 +01:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
scrawl
f017fd6860
Reduce includes in animation.hpp
2015-06-14 23:13:26 +02:00
scrawl
bed31996c9
Camera raycast
2015-06-01 15:34:46 +02:00
scrawl
2869424847
Fix first person camera for beast races
2015-06-01 04:41:03 +02:00
scrawl
5b846ebc71
Camera precision fix
2015-05-31 23:09:37 +02:00
scrawl
60f55997fd
Rotate first person meshes, sneak camera offset in first person
2015-05-31 02:26:58 +02:00
scrawl
a066b24303
Restore WeaponAnimation
2015-05-31 01:07:43 +02:00
scrawl
5628a2b823
Camera zoom fix
2015-05-28 03:47:53 +02:00
scrawl
8092f37ce5
New game crash fix
2015-05-23 05:40:24 +02:00
scrawl
9b8e2e9db3
Port MWRender::Camera
2015-05-22 00:29:27 +02:00
scrawl
f6960debcb
Attach sound listener to the player head instead of camera
2014-12-08 23:26:09 +01:00
scrawl
cc63f7f051
Fix broken idle camera
2014-10-02 14:23:13 +02:00
scrawl
85f5754bb6
Apply third person camera distance to the camera node instead of only the camera itself ( Fixes #1705 )
2014-10-02 00:26:57 +02:00
scrawl
46adf6344a
Adjust third person camera height and default distance to match vanilla MW
2014-10-01 17:45:20 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
0fe9612afb
Implement basic spellcasting AI ( Fixes #961 )
...
Select a weapon to attack with in AiCombat and equip it (Fixes #1609 , Fixes #1772 )
2014-08-28 00:55:37 +02:00
scrawl
0a2d5d34bc
Cancel queued view mode switch when switching view mode ( Fixes #1618 )
2014-07-08 10:30:45 +02:00
scrawl
d2e98c4de1
Fix forced switch to third person on death not always working
...
For instance, when dying from fall damage
2014-06-05 17:21:02 +02:00
scrawl
12de0afb03
Feature #50 : Spawn projectiles
...
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
scrawl
a07eaa0c0d
Feature #50 : Allow body pitch in third person for ranged weapon aiming
2014-02-05 05:18:10 +01:00
Marc Zinnschlag
1b03eec63e
Merge remote-tracking branch 'scrawl/master'
2014-01-11 11:43:12 +01:00
scrawl
15e48107f7
Use i1stPersonSneakDelta + some cleanup
2014-01-10 22:39:01 +01:00
Marc Zinnschlag
f62497dfdc
Merge remote-tracking branch 'mrcheko/master'
2014-01-10 19:08:35 +01:00
mrcheko
d41f27451b
appropriate camera vanity<>preview mode switch + hit recoils fix
2014-01-09 23:36:40 +02:00
scrawl
6f9113fe88
Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
2014-01-09 01:49:58 +01:00
Marc Zinnschlag
a6e6411686
Merge remote-tracking branch 'scrawl/master'
2014-01-02 12:12:52 +01:00
scrawl
c6421276bd
Closes #841 : Correct activation distance in third person mode
2014-01-01 23:59:17 +01:00
Lukasz Gromanowski
5c5f87445b
Fixes for "Conditional jump or move depends on uninitialised value(s)"
...
and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-30 21:47:06 +01:00
scrawl
d09a86e208
Issue #1018 : Don't allow view mode switching while performing an action
2013-12-27 00:36:06 +01:00
Alex "rainChu" Haddad
f1b4c2e400
Fixed first person offset to use world transform
...
It slipped my mind that some necks might not be perfectly vertical.
2013-10-02 07:03:39 -04:00
Alex "rainChu" Haddad
ed0c31b485
Refactored, moved logic out of NpcAnimation
...
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
2013-10-02 05:16:52 -04:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
scrawl
90a5d8b6f5
Fix uninitialized AL listener position/orientation when the game is paused during the first frame
2013-07-30 23:24:18 +02:00
Sebastian Wick
7c24c0a64e
fix uninitialized variables
2013-07-29 16:45:35 +02:00
Sebastian Wick
d2b7cb5bb2
First/Third person transitions with mouse wheel
2013-07-29 16:43:16 +02:00
Chris Robinson
ef17fdeb15
Remove some unused methods
2013-07-23 01:37:41 -07:00
Chris Robinson
c7692acb79
Update the player's Ptr in mwrender when changing cells
2013-07-17 19:11:03 -07:00
scrawl
daf9dca121
Fix exception when starting a new game
2013-07-15 20:37:36 +02:00
Chris Robinson
5ee889e8b6
Attach the camera to the Head node in first-person
2013-07-13 16:12:38 -07:00
Chris Robinson
2d7620e774
Rotate the neck when looking up and down in first-person
2013-07-13 12:39:06 -07:00
scrawl
60563afc10
Fix a new game crash, reset camera
2013-05-17 22:53:43 +02:00
Chris Robinson
d17e1e83d5
Rename MWRender's Player to Camera
2013-04-29 05:50:40 -07:00