1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 21:19:57 +00:00
Commit graph

50 commits

Author SHA1 Message Date
MiroslavR
19a8800d4d Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
scrawl
a00e4de5c3 Fix another bug related to vanity mode toggle 2016-06-10 01:44:32 +02:00
scrawl
c47a679ac9 Fix queueing of vanity mode toggle (Bug #3421) 2016-06-10 01:39:37 +02:00
scrawl
ce91637cf9 Do not use/assign the camera distance in first person mode (Fixes #3421) 2016-06-10 01:05:43 +02:00
scrawl
8bd16e4d5a Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
scrawl
62169a7039 Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
scrawl
79c44d0bfe Style fix 2015-11-11 17:23:47 +01:00
scrawl
1b52749ae1 Adjust third person camera height based on character height 2015-11-09 17:42:35 +01:00
Alexander "Ace" Olofsson
7d4125d97f Fixes for building with unity build 2015-09-24 15:21:42 +02:00
scrawl
f017fd6860 Reduce includes in animation.hpp 2015-06-14 23:13:26 +02:00
scrawl
bed31996c9 Camera raycast 2015-06-01 15:34:46 +02:00
scrawl
2869424847 Fix first person camera for beast races 2015-06-01 04:41:03 +02:00
scrawl
5b846ebc71 Camera precision fix 2015-05-31 23:09:37 +02:00
scrawl
60f55997fd Rotate first person meshes, sneak camera offset in first person 2015-05-31 02:26:58 +02:00
scrawl
a066b24303 Restore WeaponAnimation 2015-05-31 01:07:43 +02:00
scrawl
5628a2b823 Camera zoom fix 2015-05-28 03:47:53 +02:00
scrawl
8092f37ce5 New game crash fix 2015-05-23 05:40:24 +02:00
scrawl
9b8e2e9db3 Port MWRender::Camera 2015-05-22 00:29:27 +02:00
scrawl
f6960debcb Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
scrawl
cc63f7f051 Fix broken idle camera 2014-10-02 14:23:13 +02:00
scrawl
85f5754bb6 Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 2014-10-02 00:26:57 +02:00
scrawl
46adf6344a Adjust third person camera height and default distance to match vanilla MW 2014-10-01 17:45:20 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
0fe9612afb Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
2014-08-28 00:55:37 +02:00
scrawl
0a2d5d34bc Cancel queued view mode switch when switching view mode (Fixes #1618) 2014-07-08 10:30:45 +02:00
scrawl
d2e98c4de1 Fix forced switch to third person on death not always working
For instance, when dying from fall damage
2014-06-05 17:21:02 +02:00
scrawl
12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
scrawl
a07eaa0c0d Feature #50: Allow body pitch in third person for ranged weapon aiming 2014-02-05 05:18:10 +01:00
Marc Zinnschlag
1b03eec63e Merge remote-tracking branch 'scrawl/master' 2014-01-11 11:43:12 +01:00
scrawl
15e48107f7 Use i1stPersonSneakDelta + some cleanup 2014-01-10 22:39:01 +01:00
Marc Zinnschlag
f62497dfdc Merge remote-tracking branch 'mrcheko/master' 2014-01-10 19:08:35 +01:00
mrcheko
d41f27451b appropriate camera vanity<>preview mode switch + hit recoils fix 2014-01-09 23:36:40 +02:00
scrawl
6f9113fe88 Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions 2014-01-09 01:49:58 +01:00
Marc Zinnschlag
a6e6411686 Merge remote-tracking branch 'scrawl/master' 2014-01-02 12:12:52 +01:00
scrawl
c6421276bd Closes #841: Correct activation distance in third person mode 2014-01-01 23:59:17 +01:00
Lukasz Gromanowski
5c5f87445b Fixes for "Conditional jump or move depends on uninitialised value(s)"
and memleaks reported by valgrind.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-30 21:47:06 +01:00
scrawl
d09a86e208 Issue #1018: Don't allow view mode switching while performing an action 2013-12-27 00:36:06 +01:00
Alex "rainChu" Haddad
f1b4c2e400 Fixed first person offset to use world transform
It slipped my mind that some necks might not be perfectly vertical.
2013-10-02 07:03:39 -04:00
Alex "rainChu" Haddad
ed0c31b485 Refactored, moved logic out of NpcAnimation
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
2013-10-02 05:16:52 -04:00
scrawl
7dc30a01cd Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
scrawl
90a5d8b6f5 Fix uninitialized AL listener position/orientation when the game is paused during the first frame 2013-07-30 23:24:18 +02:00
Sebastian Wick
7c24c0a64e fix uninitialized variables 2013-07-29 16:45:35 +02:00
Sebastian Wick
d2b7cb5bb2 First/Third person transitions with mouse wheel 2013-07-29 16:43:16 +02:00
Chris Robinson
ef17fdeb15 Remove some unused methods 2013-07-23 01:37:41 -07:00
Chris Robinson
c7692acb79 Update the player's Ptr in mwrender when changing cells 2013-07-17 19:11:03 -07:00
scrawl
daf9dca121 Fix exception when starting a new game 2013-07-15 20:37:36 +02:00
Chris Robinson
5ee889e8b6 Attach the camera to the Head node in first-person 2013-07-13 16:12:38 -07:00
Chris Robinson
2d7620e774 Rotate the neck when looking up and down in first-person 2013-07-13 12:39:06 -07:00
scrawl
60563afc10 Fix a new game crash, reset camera 2013-05-17 22:53:43 +02:00
Chris Robinson
d17e1e83d5 Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
Renamed from apps/openmw/mwrender/player.cpp (Browse further)