scrawl
|
483dc9de45
|
Stop viewer threading before changing MyGUI textures
|
10 years ago |
scrawl
|
604580d75d
|
Move toMatrix to Nif::Node
|
10 years ago |
scrawl
|
f760aebc92
|
Disable MyGUI VBOs due to crashes (will look into proper fix)
|
10 years ago |
scrawl
|
100d6e5fff
|
Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance
|
10 years ago |
scrawl
|
ee60df1e27
|
Split MyGUI rendering into Update, Cull and Draw stages
|
10 years ago |
scrawl
|
e1f4a7f647
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
|
10 years ago |
scrawl
|
a37a83eaea
|
Use interleaved vertex data in MyGUI render manager, avoiding redundant copies
|
10 years ago |
scrawl
|
5a759f8b0d
|
GUI cleanup fix
|
10 years ago |
scrawl
|
140e67036c
|
Flip non-dds textures vertically
Fixes the up-side down loading screens.
|
10 years ago |
Marc Zinnschlag
|
83a7eea2a9
|
Merge remote-tracking branch 'scrawl/master'
|
10 years ago |
scrawl
|
1a5407af98
|
Reduce texture memory usage in OpenMW
|
10 years ago |
scrawl
|
dc9b27acfe
|
Create manual GUI textures
|
10 years ago |
scrawl
|
1b78acc2c0
|
Remove manual allocation for images
|
10 years ago |
scrawl
|
cac288d5be
|
Remove OgreInit
|
10 years ago |
scrawl
|
d9d84bd7b2
|
Remove bullet raycasting shapes, to be replaced with OSG ray casts
|
10 years ago |
scrawl
|
82c4d01b37
|
Add back resource handling workarounds to the gui code
|
10 years ago |
scrawl
|
9f74be8fcb
|
Add back the custom MyGUI log facility for utf8 paths on windows
|
10 years ago |
scrawl
|
6afb0e43ef
|
Port FontLoader - requires MyGUI patch from https://github.com/MyGUI/mygui/pull/69
|
10 years ago |
scrawl
|
a59940a2c7
|
Move MyGUI platform to components
|
10 years ago |
scrawl
|
15bdb7db01
|
transformBoundingSphere optimization
|
10 years ago |
scrawl
|
a98dc78cc5
|
Bounds fix
|
10 years ago |
scrawl
|
83c6ba97c0
|
Disable skinning updates for actors beyond the AI processing distance
|
10 years ago |
Marc Zinnschlag
|
ba57a648db
|
Merge remote-tracking branch 'rohit-n/reorder'
|
10 years ago |
Marc Zinnschlag
|
607a16eb01
|
removed leftover ignoreRefNum argument
|
10 years ago |
Rohit Nirmal
|
997347b01e
|
Silence -Wreorder warnings.
|
10 years ago |
Marc Zinnschlag
|
f1c0847897
|
Merge remote-tracking branch 'cc9cii/moveref'
|
10 years ago |
Marc Zinnschlag
|
e69687b0f2
|
silenced a warning (potentially unintialised variable)
|
10 years ago |
scrawl
|
63b69db617
|
Port skeleton based bounding boxes to the new skinning system
Not sure if going to keep this, there's a noticable performance impact.
|
10 years ago |
cc9cii
|
7673be6d0f
|
Loading of moved refs complete.
|
10 years ago |
scrawl
|
b4a06bd78d
|
Improve skinning performance
|
10 years ago |
cc9cii
|
e668b35b02
|
Fix typo.
|
10 years ago |
cc9cii
|
dcce59f76c
|
Pass MovedCellRef info to RefCollection. Still has debugging code.
|
10 years ago |
cc9cii
|
acb800b8f9
|
Resolve merge issues and fix typos.
|
10 years ago |
scrawl
|
372a54bbc7
|
Dead code removal
|
10 years ago |
cc9cii
|
f1a58994c6
|
Merge branch 'master' into moveref
Conflicts:
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/commands.cpp
apps/opencs/model/world/commands.hpp
apps/opencs/model/world/ref.cpp
apps/opencs/view/world/dialoguesubview.cpp
apps/opencs/view/world/dialoguesubview.hpp
apps/opencs/view/world/util.cpp
components/esm/cellref.hpp
|
10 years ago |
scrawl
|
09742d5b95
|
Animation playback works, no movement accumulation yet
|
10 years ago |
scrawl
|
6fada6acf8
|
Remove tests for no longer existing code
|
10 years ago |
scrawl
|
12f3198f68
|
Node name lookups should be case insensitive
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
|
10 years ago |
scrawl
|
cd7808fc11
|
Cleanup in preparation for animation port
Scrapped previous idea for multiple animation sources, better approach incoming.
|
10 years ago |
scrawl
|
148c041a43
|
Nif loader cleanup - forcing a skeleton is no longer needed
|
10 years ago |
scrawl
|
1a19cd3607
|
Some cleanup
|
10 years ago |
scrawl
|
8c810e3620
|
Move rng to components
|
10 years ago |
scrawl
|
04accb7652
|
Add LightController
|
10 years ago |
scrawl
|
5fbcf8a859
|
Mesh filtering fix
|
10 years ago |
scrawl
|
a254877abe
|
Clone fix
|
10 years ago |
scrawl
|
28643660d3
|
Change triangle indices to unsigned
|
10 years ago |
scrawl
|
102eadf91c
|
Add some comments
|
10 years ago |
scrawl
|
10644544ab
|
Dead code removal
|
10 years ago |
scrawl
|
eaa4316ff8
|
Move skinning code to SceneUtil
|
10 years ago |
scrawl
|
9246a668b9
|
Skeleton update fix
|
10 years ago |