Commit Graph

2337 Commits (7a2a7633d5d0f2c8b42a66d1bb5ccfb461d3e7b2)

Author SHA1 Message Date
scrawl 483dc9de45 Stop viewer threading before changing MyGUI textures 10 years ago
scrawl 604580d75d Move toMatrix to Nif::Node 10 years ago
scrawl f760aebc92 Disable MyGUI VBOs due to crashes (will look into proper fix) 10 years ago
scrawl 100d6e5fff Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance 10 years ago
scrawl ee60df1e27 Split MyGUI rendering into Update, Cull and Draw stages 10 years ago
scrawl e1f4a7f647 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp
10 years ago
scrawl a37a83eaea Use interleaved vertex data in MyGUI render manager, avoiding redundant copies 10 years ago
scrawl 5a759f8b0d GUI cleanup fix 10 years ago
scrawl 140e67036c Flip non-dds textures vertically
Fixes the up-side down loading screens.
10 years ago
Marc Zinnschlag 83a7eea2a9 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 1a5407af98 Reduce texture memory usage in OpenMW 10 years ago
scrawl dc9b27acfe Create manual GUI textures 10 years ago
scrawl 1b78acc2c0 Remove manual allocation for images 10 years ago
scrawl cac288d5be Remove OgreInit 10 years ago
scrawl d9d84bd7b2 Remove bullet raycasting shapes, to be replaced with OSG ray casts 10 years ago
scrawl 82c4d01b37 Add back resource handling workarounds to the gui code 10 years ago
scrawl 9f74be8fcb Add back the custom MyGUI log facility for utf8 paths on windows 10 years ago
scrawl 6afb0e43ef Port FontLoader - requires MyGUI patch from https://github.com/MyGUI/mygui/pull/69 10 years ago
scrawl a59940a2c7 Move MyGUI platform to components 10 years ago
scrawl 15bdb7db01 transformBoundingSphere optimization 10 years ago
scrawl a98dc78cc5 Bounds fix 10 years ago
scrawl 83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 10 years ago
Marc Zinnschlag ba57a648db Merge remote-tracking branch 'rohit-n/reorder' 10 years ago
Marc Zinnschlag 607a16eb01 removed leftover ignoreRefNum argument 10 years ago
Rohit Nirmal 997347b01e Silence -Wreorder warnings. 10 years ago
Marc Zinnschlag f1c0847897 Merge remote-tracking branch 'cc9cii/moveref' 10 years ago
Marc Zinnschlag e69687b0f2 silenced a warning (potentially unintialised variable) 10 years ago
scrawl 63b69db617 Port skeleton based bounding boxes to the new skinning system
Not sure if going to keep this, there's a noticable performance impact.
10 years ago
cc9cii 7673be6d0f Loading of moved refs complete. 10 years ago
scrawl b4a06bd78d Improve skinning performance 10 years ago
cc9cii e668b35b02 Fix typo. 10 years ago
cc9cii dcce59f76c Pass MovedCellRef info to RefCollection. Still has debugging code. 10 years ago
cc9cii acb800b8f9 Resolve merge issues and fix typos. 10 years ago
scrawl 372a54bbc7 Dead code removal 10 years ago
cc9cii f1a58994c6 Merge branch 'master' into moveref
Conflicts:
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/commands.cpp
	apps/opencs/model/world/commands.hpp
	apps/opencs/model/world/ref.cpp
	apps/opencs/view/world/dialoguesubview.cpp
	apps/opencs/view/world/dialoguesubview.hpp
	apps/opencs/view/world/util.cpp
	components/esm/cellref.hpp
10 years ago
scrawl 09742d5b95 Animation playback works, no movement accumulation yet 10 years ago
scrawl 6fada6acf8 Remove tests for no longer existing code 10 years ago
scrawl 12f3198f68 Node name lookups should be case insensitive
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
10 years ago
scrawl cd7808fc11 Cleanup in preparation for animation port
Scrapped previous idea for multiple animation sources, better approach incoming.
10 years ago
scrawl 148c041a43 Nif loader cleanup - forcing a skeleton is no longer needed 10 years ago
scrawl 1a19cd3607 Some cleanup 10 years ago
scrawl 8c810e3620 Move rng to components 10 years ago
scrawl 04accb7652 Add LightController 10 years ago
scrawl 5fbcf8a859 Mesh filtering fix 10 years ago
scrawl a254877abe Clone fix 10 years ago
scrawl 28643660d3 Change triangle indices to unsigned 10 years ago
scrawl 102eadf91c Add some comments 10 years ago
scrawl 10644544ab Dead code removal 10 years ago
scrawl eaa4316ff8 Move skinning code to SceneUtil 10 years ago
scrawl 9246a668b9 Skeleton update fix 10 years ago