scrawl
09742d5b95
Animation playback works, no movement accumulation yet
10 years ago
scrawl
6fada6acf8
Remove tests for no longer existing code
10 years ago
scrawl
12f3198f68
Node name lookups should be case insensitive
...
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
10 years ago
Marc Zinnschlag
6fcf4ea9e3
In ModifyCommand replace proxy model with the source model ( Fixes #2498 )
10 years ago
scrawl
cd7808fc11
Cleanup in preparation for animation port
...
Scrapped previous idea for multiple animation sources, better approach incoming.
10 years ago
scrawl
148c041a43
Nif loader cleanup - forcing a skeleton is no longer needed
10 years ago
scrawl
1a19cd3607
Some cleanup
10 years ago
scrawl
460304b069
Port bsatool
10 years ago
scrawl
8410966753
Disable mygui plugin for now
10 years ago
scrawl
8c810e3620
Move rng to components
10 years ago
scrawl
7a46d4f46a
Dead code removal
10 years ago
scrawl
04accb7652
Add LightController
10 years ago
scrawl
5fbcf8a859
Mesh filtering fix
10 years ago
cc9cii
82bc666e00
Make AI package items to be editable when a new row is added.
10 years ago
scrawl
e49b8fe690
Fix persuasion mechanics using player stats instead of NPC's ( Fixes #2475 )
10 years ago
scrawl
b80f8afab8
Readme: Make status badges consistent again
10 years ago
scrawl
dfd8e08698
Dead code removal
10 years ago
scrawl
26766b8e0a
Dead code removal
10 years ago
scrawl
9e177df61b
Add fog, view distance, and far plane culling
10 years ago
scrawl
a254877abe
Clone fix
10 years ago
scrawl
28643660d3
Change triangle indices to unsigned
10 years ago
scrawl
102eadf91c
Add some comments
10 years ago
scrawl
10644544ab
Dead code removal
10 years ago
scrawl
eaa4316ff8
Move skinning code to SceneUtil
10 years ago
scrawl
9246a668b9
Skeleton update fix
10 years ago
scrawl
bd88758962
Use the new skinning system in OpenMW
10 years ago
scrawl
111e3eb6db
Slightly improve bounding box for skinned meshes
10 years ago
scrawl
c53a56ed6e
clear stream errors before attempting the read
10 years ago
scrawl
4ea6d4aa01
Rewrite of skinning code
...
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback
Works OK, though the bounding boxes are not correct yet.
10 years ago
Marc Zinnschlag
f7c7aeecb3
fixed missing state update when starting a global search
10 years ago
Marc Zinnschlag
fc3aa7122a
Merge remote-tracking branch 'cc9cii/NonTableFields'
10 years ago
cc9cii
f326b14604
Allow Qt to cleanup its signals.
10 years ago
scrawl
167ae600c5
Implement gravity decay (previously unknown float)
10 years ago
scrawl
92ef9b1c57
Rename to osg-ffmpeg-videoplayer
10 years ago
scrawl
168c0d9b39
Dead code removal
10 years ago
scrawl
42f6d9e15b
Port video player
10 years ago
scrawl
68f93294da
Port EffectManager
10 years ago
scrawl
fcc7aa02ab
Port addExtraLight
10 years ago
scrawl
c924e64047
Port HeadAnimationTime
10 years ago
scrawl
f7d2a28930
Port BoneOffset
10 years ago
cc9cii
a836446d22
Fix assert() triggering due to bad index being passed.
10 years ago
cc9cii
18162557b0
TopicInfos result script are now displayed in dialogue subviews.
10 years ago
scrawl
9c4b2ea61a
CreatureAnimation compiles
10 years ago
scrawl
27cfe8fb58
Crash fix
10 years ago
cc9cii
cb3396643b
Back to the old layout of dialoguesubview.
10 years ago
scrawl
1699759d12
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/view/render/cell.cpp
10 years ago
scrawl
edc5cad79e
Port Animation::addEffect
10 years ago
cc9cii
8b1ac451ac
More warning fixes.
10 years ago
cc9cii
dd1e4e8b69
Remove gcc/clang warnings.
10 years ago
cc9cii
7561b195ab
Revert auto expansion of enums as it was interfering with row based operations. Fix default values of magic effect skill & attributes.
10 years ago