Commit Graph

13631 Commits (7a2a7633d5d0f2c8b42a66d1bb5ccfb461d3e7b2)
 

Author SHA1 Message Date
scrawl 09742d5b95 Animation playback works, no movement accumulation yet 10 years ago
scrawl 6fada6acf8 Remove tests for no longer existing code 10 years ago
scrawl 12f3198f68 Node name lookups should be case insensitive
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
10 years ago
Marc Zinnschlag 6fcf4ea9e3 In ModifyCommand replace proxy model with the source model (Fixes #2498) 10 years ago
scrawl cd7808fc11 Cleanup in preparation for animation port
Scrapped previous idea for multiple animation sources, better approach incoming.
10 years ago
scrawl 148c041a43 Nif loader cleanup - forcing a skeleton is no longer needed 10 years ago
scrawl 1a19cd3607 Some cleanup 10 years ago
scrawl 460304b069 Port bsatool 10 years ago
scrawl 8410966753 Disable mygui plugin for now 10 years ago
scrawl 8c810e3620 Move rng to components 10 years ago
scrawl 7a46d4f46a Dead code removal 10 years ago
scrawl 04accb7652 Add LightController 10 years ago
scrawl 5fbcf8a859 Mesh filtering fix 10 years ago
cc9cii 82bc666e00 Make AI package items to be editable when a new row is added. 10 years ago
scrawl e49b8fe690 Fix persuasion mechanics using player stats instead of NPC's (Fixes #2475) 10 years ago
scrawl b80f8afab8 Readme: Make status badges consistent again 10 years ago
scrawl dfd8e08698 Dead code removal 10 years ago
scrawl 26766b8e0a Dead code removal 10 years ago
scrawl 9e177df61b Add fog, view distance, and far plane culling 10 years ago
scrawl a254877abe Clone fix 10 years ago
scrawl 28643660d3 Change triangle indices to unsigned 10 years ago
scrawl 102eadf91c Add some comments 10 years ago
scrawl 10644544ab Dead code removal 10 years ago
scrawl eaa4316ff8 Move skinning code to SceneUtil 10 years ago
scrawl 9246a668b9 Skeleton update fix 10 years ago
scrawl bd88758962 Use the new skinning system in OpenMW 10 years ago
scrawl 111e3eb6db Slightly improve bounding box for skinned meshes 10 years ago
scrawl c53a56ed6e clear stream errors before attempting the read 10 years ago
scrawl 4ea6d4aa01 Rewrite of skinning code
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback

Works OK, though the bounding boxes are not correct yet.
10 years ago
Marc Zinnschlag f7c7aeecb3 fixed missing state update when starting a global search 10 years ago
Marc Zinnschlag fc3aa7122a Merge remote-tracking branch 'cc9cii/NonTableFields' 10 years ago
cc9cii f326b14604 Allow Qt to cleanup its signals. 10 years ago
scrawl 167ae600c5 Implement gravity decay (previously unknown float) 10 years ago
scrawl 92ef9b1c57 Rename to osg-ffmpeg-videoplayer 10 years ago
scrawl 168c0d9b39 Dead code removal 10 years ago
scrawl 42f6d9e15b Port video player 10 years ago
scrawl 68f93294da Port EffectManager 10 years ago
scrawl fcc7aa02ab Port addExtraLight 10 years ago
scrawl c924e64047 Port HeadAnimationTime 10 years ago
scrawl f7d2a28930 Port BoneOffset 10 years ago
cc9cii a836446d22 Fix assert() triggering due to bad index being passed. 10 years ago
cc9cii 18162557b0 TopicInfos result script are now displayed in dialogue subviews. 10 years ago
scrawl 9c4b2ea61a CreatureAnimation compiles 10 years ago
scrawl 27cfe8fb58 Crash fix 10 years ago
cc9cii cb3396643b Back to the old layout of dialoguesubview. 10 years ago
scrawl 1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
10 years ago
scrawl edc5cad79e Port Animation::addEffect 10 years ago
cc9cii 8b1ac451ac More warning fixes. 10 years ago
cc9cii dd1e4e8b69 Remove gcc/clang warnings. 10 years ago
cc9cii 7561b195ab Revert auto expansion of enums as it was interfering with row based operations. Fix default values of magic effect skill & attributes. 10 years ago