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57 commits

Author SHA1 Message Date
scrawl
a98dc78cc5 Bounds fix 2015-04-30 15:46:16 +02:00
scrawl
83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
scrawl
63b69db617 Port skeleton based bounding boxes to the new skinning system
Not sure if going to keep this, there's a noticable performance impact.
2015-04-27 15:41:34 +02:00
scrawl
b4a06bd78d Improve skinning performance 2015-04-25 19:32:07 +02:00
scrawl
04accb7652 Add LightController 2015-04-22 17:37:39 +02:00
scrawl
28643660d3 Change triangle indices to unsigned 2015-04-21 20:56:16 +02:00
scrawl
eaa4316ff8 Move skinning code to SceneUtil 2015-04-21 20:30:48 +02:00
Renamed from components/nifosg/riggeometry.cpp (Browse further)