scrawl
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1212c07266
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Pass a string by reference
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2015-12-18 17:08:26 +01:00 |
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scrawl
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039398c8ae
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Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
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2014-05-25 14:30:07 +02:00 |
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Alexander "Ace" Olofsson
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e50a393de4
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Fix linking issues on Windows using MSVC.
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2014-02-02 23:59:57 +01:00 |
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Marc Zinnschlag
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dd674566a2
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
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Marc Zinnschlag
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c300cd9375
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loading/saving of some player state (cell/coordinates and some other bits)
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2014-01-16 12:03:23 +01:00 |
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Marc Zinnschlag
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c22e38f825
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removing 255 content file limitation
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2013-12-17 21:19:05 +01:00 |
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Chris Robinson
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21121d5ba5
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Store the object class in the LiveCellRef
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2013-08-16 04:18:48 -07:00 |
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Chris Robinson
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86f2cd5848
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Use dynamic_cast to get the LiveCellRef
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2013-08-14 20:26:50 -07:00 |
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Chris Robinson
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74f855e948
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Move common LiveCellRef fields to the base class
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2013-08-14 01:55:51 -07:00 |
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Chris Robinson
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b6d2888c48
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Avoid using boost::any in MWWorld::Ptr
Reduces dependency on Boost, and should improve performance a bit when
copying or constructing Ptr objects.
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2013-08-14 00:45:27 -07:00 |
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Marc Zinnschlag
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5244362fba
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some cleanup
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2013-04-04 12:23:06 +02:00 |
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Marc Zinnschlag
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8c7d578ddc
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moved the CellRef struct to its own header
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2013-04-04 12:13:15 +02:00 |
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Marc Zinnschlag
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e8c32d0c3d
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MWWorld::Player cleanup
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2013-04-04 12:05:03 +02:00 |
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