Marc Zinnschlag
|
8c139783b7
|
silenced a warning
|
11 years ago |
Marc Zinnschlag
|
19bd0f90b9
|
Merge remote-tracking branch 'rainChu/torches'
|
11 years ago |
Alex "rainChu" Haddad
|
e11da5c0a3
|
Added a constructor to Light CustomData
|
11 years ago |
Alex "rainChu" Haddad
|
2643214ca6
|
Lights extinguish underwater
|
11 years ago |
Alex "rainChu" Haddad
|
30ee3c5cf6
|
Equipped torches and lights run out of fuel
|
11 years ago |
Marc Zinnschlag
|
458c752425
|
Merge remote-tracking branch 'mckibbenta/tgm'
|
11 years ago |
Emanuel Guevel
|
4860514865
|
Acrobatics: cosmetic changes
|
11 years ago |
mckibbenta
|
073f64c8bb
|
stop weapon condition degredation (for the player) with tgm on
|
11 years ago |
Emanuel Guevel
|
b8c60dabb3
|
Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
|
11 years ago |
Chris Robinson
|
e589d0ec91
|
Werewolves can't activate activators
|
12 years ago |
Chris Robinson
|
f5d03a16c1
|
Rename getFacedObject and getFacedHandle for melee hits
|
12 years ago |
scrawl
|
22d5598082
|
Fix bad_cast exception when hitting creatures
|
12 years ago |
Chris Robinson
|
dca599b8c5
|
Add NPC landing sounds for soundgen keys
|
12 years ago |
Emanuel Guevel
|
a47c76001c
|
Apply trap magic effects
|
12 years ago |
Chris Robinson
|
6fd4cdb5fb
|
Play randomized werewolf sounds
|
12 years ago |
Chris Robinson
|
00d6690b4d
|
Ignore encumbrance in werewolf form
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
|
12 years ago |
Chris Robinson
|
c2d8eb377f
|
Play some appropriate sounds in werewolf form
|
12 years ago |
Chris Robinson
|
72a399054f
|
Don't assume only players activate doors
|
12 years ago |
Chris Robinson
|
46bc7bd9c8
|
Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
|
12 years ago |
Chris Robinson
|
75b6515915
|
Inherit NpcStats from CreatureStats
|
12 years ago |
Chris Robinson
|
89c7f5bc70
|
Handle object activation as a werewolf
|
12 years ago |
Chris Robinson
|
946ca7f931
|
Return the appropriate name for werewolf NPCs
|
12 years ago |
Chris Robinson
|
dfdd2dc308
|
Handle swimleft and swimright soundgen keys
|
12 years ago |
Chris Robinson
|
109df46590
|
Fix werewolf claw damage multiplier
|
12 years ago |
Chris Robinson
|
076e7d8e16
|
Make insertBegin internal
|
12 years ago |
Chris Robinson
|
0458fd5531
|
Remove unused/unneeded parameters
|
12 years ago |
Chris Robinson
|
3555476dfd
|
Use Animation-derived objects for generic objects
|
12 years ago |
Chris Robinson
|
2c03fec4bb
|
Use the fatigue term for jumping
|
12 years ago |
Chris Robinson
|
b70975a74d
|
Move getEvasion to CreatureStats
|
12 years ago |
Marc Zinnschlag
|
5cafe65cd7
|
Merge remote-tracking branch 'scrawl/cppcheck'
|
12 years ago |
Marc Zinnschlag
|
25917b00ec
|
Merge remote-tracking branch 'scrawl/master'
|
12 years ago |
scrawl
|
7dc30a01cd
|
Some changes suggested by cppcheck
|
12 years ago |
scrawl
|
43e0df479e
|
Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping
|
12 years ago |
PLkolek
|
f297c21e4d
|
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
|
12 years ago |
Marc Zinnschlag
|
6ce2b962e1
|
Merge remote-tracking branch 'scrawl/inventory'
|
12 years ago |
scrawl
|
16cacb338a
|
Initialize MWMechanics::AiSequence from ESM::AiPackageList
|
12 years ago |
scrawl
|
45006ea193
|
Fix inventory/container content loading so that it's done for dynamically spawned objects as well
|
12 years ago |
scrawl
|
472a381263
|
Fix health meter (again)
|
12 years ago |
scrawl
|
426e3ec6c6
|
Fix enemy health meter for creatures
|
12 years ago |
scrawl
|
3961c276b8
|
Added enemy health meter
|
12 years ago |
Chris Robinson
|
3744850545
|
Fix hand-to-hand health damage reduction
|
12 years ago |
Chris Robinson
|
39507e3f0f
|
Decrease armor condition on successful hits
|
12 years ago |
Chris Robinson
|
1af48ab6e0
|
Decrease weapon condition on successful hits
|
12 years ago |
Chris Robinson
|
54f91d4b3a
|
Implement hand-to-hand attacks
|
12 years ago |
Chris Robinson
|
a34f0de3e1
|
Play the correct medium armor foot sounds
|
12 years ago |
Chris Robinson
|
db4f34b332
|
Play hit sounds when hitting creatures and NPCs
|
12 years ago |
Chris Robinson
|
1a40d01afa
|
Fix NPC armor rating calculation and reduce redundant lookups
|
12 years ago |
Chris Robinson
|
3298eb1b37
|
Implement HitOnMe script function
|
12 years ago |
Chris Robinson
|
5379e607cb
|
Handle the OnPCHitMe script variable
|
12 years ago |
Chris Robinson
|
f215d2cc30
|
Only raise weapon skills for the player
|
12 years ago |