Commit Graph

417 Commits (7c2afc43f4cac1c55f149e37a33a68edae16e937)

Author SHA1 Message Date
Marc Zinnschlag 8c139783b7 silenced a warning 11 years ago
Marc Zinnschlag 19bd0f90b9 Merge remote-tracking branch 'rainChu/torches' 11 years ago
Alex "rainChu" Haddad e11da5c0a3 Added a constructor to Light CustomData 11 years ago
Alex "rainChu" Haddad 2643214ca6 Lights extinguish underwater 11 years ago
Alex "rainChu" Haddad 30ee3c5cf6 Equipped torches and lights run out of fuel 11 years ago
Marc Zinnschlag 458c752425 Merge remote-tracking branch 'mckibbenta/tgm' 11 years ago
Emanuel Guevel 4860514865 Acrobatics: cosmetic changes 11 years ago
mckibbenta 073f64c8bb stop weapon condition degredation (for the player) with tgm on 11 years ago
Emanuel Guevel b8c60dabb3 Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
11 years ago
Chris Robinson e589d0ec91 Werewolves can't activate activators 12 years ago
Chris Robinson f5d03a16c1 Rename getFacedObject and getFacedHandle for melee hits 12 years ago
scrawl 22d5598082 Fix bad_cast exception when hitting creatures 12 years ago
Chris Robinson dca599b8c5 Add NPC landing sounds for soundgen keys 12 years ago
Emanuel Guevel a47c76001c Apply trap magic effects 12 years ago
Chris Robinson 6fd4cdb5fb Play randomized werewolf sounds 12 years ago
Chris Robinson 00d6690b4d Ignore encumbrance in werewolf form
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
12 years ago
Chris Robinson c2d8eb377f Play some appropriate sounds in werewolf form 12 years ago
Chris Robinson 72a399054f Don't assume only players activate doors 12 years ago
Chris Robinson 46bc7bd9c8 Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
12 years ago
Chris Robinson 75b6515915 Inherit NpcStats from CreatureStats 12 years ago
Chris Robinson 89c7f5bc70 Handle object activation as a werewolf 12 years ago
Chris Robinson 946ca7f931 Return the appropriate name for werewolf NPCs 12 years ago
Chris Robinson dfdd2dc308 Handle swimleft and swimright soundgen keys 12 years ago
Chris Robinson 109df46590 Fix werewolf claw damage multiplier 12 years ago
Chris Robinson 076e7d8e16 Make insertBegin internal 12 years ago
Chris Robinson 0458fd5531 Remove unused/unneeded parameters 12 years ago
Chris Robinson 3555476dfd Use Animation-derived objects for generic objects 12 years ago
Chris Robinson 2c03fec4bb Use the fatigue term for jumping 12 years ago
Chris Robinson b70975a74d Move getEvasion to CreatureStats 12 years ago
Marc Zinnschlag 5cafe65cd7 Merge remote-tracking branch 'scrawl/cppcheck' 12 years ago
Marc Zinnschlag 25917b00ec Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl 7dc30a01cd Some changes suggested by cppcheck 12 years ago
scrawl 43e0df479e Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping 12 years ago
PLkolek f297c21e4d Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 12 years ago
Marc Zinnschlag 6ce2b962e1 Merge remote-tracking branch 'scrawl/inventory' 12 years ago
scrawl 16cacb338a Initialize MWMechanics::AiSequence from ESM::AiPackageList 12 years ago
scrawl 45006ea193 Fix inventory/container content loading so that it's done for dynamically spawned objects as well 12 years ago
scrawl 472a381263 Fix health meter (again) 12 years ago
scrawl 426e3ec6c6 Fix enemy health meter for creatures 12 years ago
scrawl 3961c276b8 Added enemy health meter 12 years ago
Chris Robinson 3744850545 Fix hand-to-hand health damage reduction 12 years ago
Chris Robinson 39507e3f0f Decrease armor condition on successful hits 12 years ago
Chris Robinson 1af48ab6e0 Decrease weapon condition on successful hits 12 years ago
Chris Robinson 54f91d4b3a Implement hand-to-hand attacks 12 years ago
Chris Robinson a34f0de3e1 Play the correct medium armor foot sounds 12 years ago
Chris Robinson db4f34b332 Play hit sounds when hitting creatures and NPCs 12 years ago
Chris Robinson 1a40d01afa Fix NPC armor rating calculation and reduce redundant lookups 12 years ago
Chris Robinson 3298eb1b37 Implement HitOnMe script function 12 years ago
Chris Robinson 5379e607cb Handle the OnPCHitMe script variable 12 years ago
Chris Robinson f215d2cc30 Only raise weapon skills for the player 12 years ago