scrawl
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e5ce94c336
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Fix the water being affected by fog on the map
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12 years ago |
scrawl
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11aed7474e
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Shadow cast on water
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12 years ago |
scrawl
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c9fefc7f5d
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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12 years ago |
scrawl
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d4264353a3
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Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
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12 years ago |
scrawl
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2e7bc1a368
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Z-up conversion: local map, fix tcg
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12 years ago |
scrawl
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3ef952172d
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Z-up conversion: water, sky
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12 years ago |
scrawl
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7046e7ae3d
|
Water fog fix
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12 years ago |
scrawl
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42883ec64b
|
cleanup
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12 years ago |
scrawl
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499f3ac0d1
|
Slightly better ripple normal blending. Not physically accurate at all, but looks good.
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12 years ago |
scrawl
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3772cd9257
|
Refraction can be disabled separately now
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12 years ago |
scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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12 years ago |
scrawl
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a461b282c1
|
water ripples (experimental)
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12 years ago |
scrawl
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55769aaf91
|
Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
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12 years ago |
scrawl
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f154031e54
|
last bits of the gui
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12 years ago |
scrawl
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dbf59d14dc
|
water gamma correction
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12 years ago |
scrawl
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4ae0a5c02e
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fix silhouettes around objects above the water
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13 years ago |
scrawl
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15a16aeba1
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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13 years ago |
scrawl
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f0b3142966
|
switch to glsl 1.2
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13 years ago |
scrawl
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014396e80c
|
remove the plugins.cfg files, do not enforce CG plugin
|
13 years ago |
scrawl
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21728020f6
|
fixed the water on local map
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13 years ago |
scrawl
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e077814a8c
|
water
|
13 years ago |
scrawl
|
739455e6f8
|
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
|
13 years ago |
scrawl
|
9bd888d9a1
|
transparency
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13 years ago |