AnyOldName3
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153ab57ae3
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Make assignment in while loop condition obviously intentional
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2021-02-24 17:45:44 +00:00 |
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AnyOldName3
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11b4af49ce
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Allow shadowsbin to optimise clockwise-wound meshes when face culling is off
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2020-12-23 01:24:15 +00:00 |
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AnyOldName3
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a36ed5f129
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Optimise out redundant call
We already had the results
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2020-12-23 00:23:49 +00:00 |
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AnyOldName3
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657da50d99
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Ensure GL_BLEND is disabled when drawing shadow maps
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2020-12-20 01:36:34 +00:00 |
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AnyOldName3
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0b5d5eab4c
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Move is faster
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2020-12-18 02:11:51 +00:00 |
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AnyOldName3
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05ad44d0b1
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Set correct array size
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2020-12-18 01:44:46 +00:00 |
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AnyOldName3
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ce2bcba5d4
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Replace deprecated alpha test in shader visitor
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2020-12-17 14:57:43 +00:00 |
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AnyOldName3
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fcfd340c69
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Actually copy alpha blended drawables to the new stategraph
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2020-11-12 23:23:40 +00:00 |
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AnyOldName3
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72f7e6a702
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Handle all shadow alpha uniforms in shadowsbin
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2020-11-12 00:26:30 +00:00 |
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AnyOldName3
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449506fef1
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Attempt to explain what shadowsbin is doing
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2020-10-31 19:06:20 +00:00 |
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bzzt
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d340224c95
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shadowsbin for gl state reduction
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2019-11-20 13:37:00 +00:00 |
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