emoose
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7a7825577a
|
Changed: use MWWorld::Ptr for PhysicsSystem arguments
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2012-11-05 19:37:27 +00:00 |
|
emoose
|
4a9821dc65
|
fix kdevelop indentation...
|
2012-11-02 20:43:07 +00:00 |
|
emoose
|
15f972cc62
|
fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
todo: going from CharacterCreation back to CreateClassDialog loses data
|
2012-11-02 20:33:08 +00:00 |
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greye
|
18cc435aa1
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resolving conflicts
|
2012-09-21 13:13:11 +04:00 |
|
greye
|
7606ebafd6
|
resolving conflicts, minor update
|
2012-09-17 11:37:50 +04:00 |
|
Jason Hooks
|
192d634098
|
Movement keys; View angles
|
2012-09-16 13:19:38 -04:00 |
|
Jason Hooks
|
76f2a82884
|
More pmove stuff; Turned off broadphase, we could not fall in exteriors
|
2012-09-15 22:48:24 -04:00 |
|
Jason Hooks
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f586f53a42
|
positioning
|
2012-09-15 16:45:50 -04:00 |
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Jason Hooks
|
02bca98e9f
|
Setrotate working
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2012-09-15 13:23:49 -04:00 |
|
Jason Hooks
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a1a7733730
|
Set scale implemented
|
2012-09-12 18:30:32 -04:00 |
|
Jason Hooks
|
23777033fd
|
Starting to implement new PhysicActor
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2012-09-05 17:44:11 -04:00 |
|
Jason Hooks
|
2efceba1fc
|
Tearing apart PhysicActor
|
2012-09-03 20:32:20 -04:00 |
|
Jason Hooks
|
0697c7f7f4
|
Finally merged in master
|
2012-09-01 17:28:12 -04:00 |
|
Marc Zinnschlag
|
1da56e2832
|
removed some unused variables
|
2012-08-17 15:37:14 +02:00 |
|
greye
|
4f10138a04
|
using real player sight angles on ray cast
|
2012-08-17 15:20:57 +04:00 |
|
greye
|
6961830efb
|
using real player eye direction when moving
|
2012-08-17 15:19:44 +04:00 |
|
greye
|
fe1a9ac3c5
|
poor camera with some fixes
|
2012-08-17 15:19:43 +04:00 |
|
Jason Hooks
|
8762f4a47a
|
boxrotation nif field; commented functions
|
2012-08-15 16:47:26 -04:00 |
|
Jason Hooks
|
7b8b4c366d
|
Set angle now working for npcs and creatures
|
2012-08-14 20:29:48 -04:00 |
|
Jason Hooks
|
1f5bc229e0
|
Separate adjustRigidBody function
|
2012-08-14 18:04:58 -04:00 |
|
Jason Hooks
|
e7329d5f8b
|
Creatures now have a properly positioned box shape
|
2012-08-12 00:36:49 -04:00 |
|
Jason Hooks
|
083e3537b4
|
post merge
|
2012-08-09 17:21:59 -04:00 |
|
Jason Hooks
|
cacf0bd10d
|
Basic collision with npcs
|
2012-08-04 15:43:33 -04:00 |
|
greye
|
26595f22f6
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
greye
|
cd04911f3c
|
dropping on the ground
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
49b1d5e127
|
fix object placing
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
e1c7d1f529
|
fixed item sinking
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
6a3a728a56
|
Class::getModel implementation
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
87050e48c8
|
physics getObjectHeight(), MWWorld::Class::getModel() definition
|
2012-07-25 20:31:39 +04:00 |
|
scrawl
|
acc5c3bbbf
|
some fixes
|
2012-07-20 17:08:15 +02:00 |
|
Marc Zinnschlag
|
f11bf49a90
|
cmake fix; silenced some warnings
|
2012-07-10 13:23:41 +02:00 |
|
gugus
|
164a5c8fe4
|
rotation now also work with the physic representation
|
2012-07-10 12:10:50 +02:00 |
|
Jason Hooks
|
b5edad790d
|
merge
|
2012-07-07 15:27:04 -04:00 |
|
Marc Zinnschlag
|
4c39fefd1e
|
Issue #107: World is accessed only through the interface class from now on; some include cleanup
|
2012-07-03 12:30:50 +02:00 |
|
Jason Hooks
|
5c51674070
|
update
|
2012-06-20 13:14:27 -04:00 |
|
Jason Hooks
|
86d8a07fc7
|
Switching back to old scaling
|
2012-06-19 13:28:06 -04:00 |
|
Jason Hooks
|
4d55ecfdbe
|
Deleting scaled shapes; scaleObject()
|
2012-06-18 13:03:00 -04:00 |
|
Jason Hooks
|
33fe80723c
|
btScaledBvhTriangleMeshShapes
|
2012-06-17 20:56:10 -04:00 |
|
Jason Hooks
|
20288de685
|
Post merge
|
2012-06-11 15:39:57 -04:00 |
|
scrawl
|
c85c794c86
|
fixed some cppcheck issues
|
2012-06-06 20:29:30 +02:00 |
|
scrawl
|
0ba0b2122e
|
set the implicit object for script excution by clicking on it
|
2012-06-02 12:25:24 +02:00 |
|
Jason Hooks
|
0066ef9b54
|
Some cleanup
|
2012-05-22 21:40:24 -04:00 |
|
scrawl
|
b18ee198b4
|
use a raycast to determine where to place object, if distance is too far
drop it on the ground
|
2012-05-15 16:47:23 +02:00 |
|
scrawl
|
86b6184f43
|
pMove in a seperate loop with fixed timestep to prevent frame-dependent movement
|
2012-04-30 23:55:22 +02:00 |
|
scrawl
|
4655ec94f0
|
Merge branch 'master' into physicsaedra2 & fix warnings
Conflicts:
apps/openmw/mwworld/scene.cpp
|
2012-04-30 18:46:51 +02:00 |
|
scrawl
|
2c89306306
|
Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
|
2012-04-22 00:33:37 +02:00 |
|
Jason Hooks
|
8ebae0b706
|
Solid trace
|
2012-04-21 16:57:46 -04:00 |
|
Jason Hooks
|
16855291a7
|
Implementing snapping
|
2012-04-21 16:21:30 -04:00 |
|
scrawl
|
75b336baea
|
Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
Conflicts:
apps/openmw/mwinput/inputmanager.cpp
apps/openmw/mwworld/player.cpp
libs/openengine/bullet/physic.cpp
|
2012-04-18 13:43:15 +02:00 |
|
Jason Hooks
|
4d07ae7fe0
|
Swimming working
|
2012-04-18 00:13:38 -04:00 |
|