David Cernat
7f435ceeac
Add OpenMW commits up to 1 Nov 2020
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# Conflicts:
# CMakeLists.txt
# apps/openmw/main.cpp
# apps/openmw/mwclass/container.hpp
# apps/openmw/mwclass/creature.hpp
# apps/openmw/mwclass/npc.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwdialogue/journalimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/dialogue.hpp
# apps/openmw/mwgui/mainmenu.cpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/aiactivate.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/interpretercontext.hpp
# components/CMakeLists.txt
2020-11-01 23:17:59 +02:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
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Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
fredzio
4876969153
Use the PhysicsSystem::movementQueue instead of a serie of
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setPosition(getPosition() + diff) to move actor in scripts.
With background physics, this is very slightly off with the collision
object position.
When the script run long enough (a few dozen frames for instance),
the accumulated error becomes too big. It make actors fall through lifts floors.
2020-10-30 23:59:09 +01:00
Evil Eye
0512a574e8
Fix remove item regression
2020-10-26 20:13:24 +01:00
Evil Eye
bdcd2bc802
Allow adding levelled lists with AddItem
2020-10-21 17:21:28 +02:00
psi29a
09373a757d
Merge branch 'radioactive' into 'master'
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Container base record mutations
See merge request OpenMW/openmw!353
(cherry picked from commit 8b33765dd414680f0074b3e115b52b291b4cb7cb)
275908a0 mutate container base records
16fca11d add changelog entry
2020-10-20 16:56:22 +00:00
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
David Cernat
0eedf8fd9f
Add OpenMW commits up to 30 Sep 2020
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# Conflicts:
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/summoning.cpp
# components/CMakeLists.txt
2020-09-30 13:32:15 +02:00
Alexei Dobrohotov
387bda5e22
Add inverse order rotation support to SetAngle (feature #5579 )
2020-09-21 22:27:01 +03:00
David Cernat
80af0ce6a7
Add OpenMW commits up to 29 Aug 2020
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/character.cpp
2020-08-29 16:15:22 +02:00
Capostrophic
a211527b4b
Fix AppVeyor warnings
2020-08-07 09:59:16 +03:00
David Cernat
baa9446cd1
Add OpenMW commits up to 4 Aug 2020
2020-08-04 17:41:01 +02:00
Bret Curtis
1995e43b46
Merge pull request #2980 from Assumeru/heritage
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Make scripts inherit variables from the base record
2020-08-03 13:10:35 +02:00
Andrei Kortunov
9f349e8d91
Use more C++11 in the scripting system code
2020-07-30 20:57:25 +04:00
unknown
b39f35d805
inherit variables
2020-07-29 18:43:56 +02:00
David Cernat
4560267298
[General] Track the client scripts that Object packets originate from
2020-07-27 09:17:22 +02:00
David Cernat
2cb16e778c
[General] Use clearer method name for tracking InterpreterContext type
2020-07-26 20:03:33 +02:00
Evil Eye
040a92c373
implement additem/removeitem for non-unique actors
2020-07-26 11:07:18 +02:00
David Cernat
ff10aa816b
Add OpenMW commits up to 25 Jul 2020
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# Conflicts:
# .travis.yml
2020-07-25 19:44:01 +02:00
Andrei Kortunov
b05d071e69
Resume failed scripts execution after game reload (feature #5524 )
2020-07-14 10:53:01 +04:00
Andrei Kortunov
db8f0ad6fd
Do not use outdated references when moving objects to new cells (bug #5387 )
2020-07-11 17:24:20 +04:00
David Cernat
3b2eb6f62c
Add OpenMW commits up to 22 Jun 2020
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# Conflicts:
# .travis.yml
# CMakeLists.txt
2020-06-22 20:50:55 +03:00
Andrei Kortunov
808c905e1f
Initialize fields to avoid undefined behaviour
2020-06-18 14:50:06 +04:00
elsid
82893c30f4
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
David Cernat
e5b1843089
Add OpenMW commits up to 11 Jun 2020
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# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/activespells.cpp
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aiactivate.hpp
# apps/openmw/mwmechanics/creaturestats.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2020-06-11 13:21:58 +03:00
David Cernat
36a2308acd
Add OpenMW commits up to 30 May 2020
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwbase/windowmanager.hpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwscript/interpretercontext.cpp
2020-06-09 17:50:26 +03:00
David Cernat
d86e744250
[Client] Fix typos in comments about marking InterpreterContext types
2020-06-07 01:59:18 +02:00
David Cernat
62df188fd4
Add OpenMW commits up to 16 May 2020
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# Conflicts:
# CI/before_script.linux.sh
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwscript/globalscripts.cpp
# apps/openmw/mwscript/interpretercontext.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/cellstore.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
# components/interpreter/context.hpp
2020-06-06 22:38:28 +03:00
Andrei Kortunov
5468fcb29f
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
Bret Curtis
2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
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Mutate base records when editing AI settings (#2798 )
2020-06-03 15:09:40 +02:00
Andrei Kortunov
3dce225f28
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
Evil Eye
4d7947d27c
Mutate base records when editing AI settings ( #2798 )
2020-06-02 21:59:37 +02:00
Capostrophic
b0b4550f05
Pass Actor by reference, simplify GetTarget for greetings
2020-05-30 00:51:58 +03:00
Capostrophic
efd5f13b2b
Make greeting-related actor data temporary (bug #5397 )
2020-05-30 00:51:58 +03:00
Evil Eye
a8231ae297
fix explicit startscript calls
2020-05-26 19:01:33 +02:00
Roman Siromakha
b3b8480d49
Merge pull request #2868 from Capostrophic/opcodes
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Give new opcodes to old functions made custom
2020-05-26 14:08:27 +02:00
Capostrophic
e0ecbc08df
Give new opcodes to old functions made custom
2020-05-23 11:57:15 +03:00
Capostrophic
c9c9599ec5
Improve GetDistance and object search warnings (bug #5427 )
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Allow GetDistance to work with a non-existent object argument or with inventory items that belong to a container store that doesn't exist
2020-05-22 15:50:04 +03:00
Evil Eye
3875b837bc
make MenuMode, Random, GetSecondsPassed regular functions
2020-05-17 22:34:54 +02:00
Evil Eye
f0e2ee45fa
reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript
2020-05-13 21:17:08 +02:00
unknown
3b4782959e
Allow targeting non-unique actors with StartScript (bug #2311 )
2020-05-10 14:57:06 +02:00
David Cernat
053a5a6258
Add OpenMW commits up to 9 May 2020
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/aiextensions.cpp
2020-05-09 15:17:04 +03:00
Alexei Dobrohotov
12833d66af
Merge pull request #2822 from Assumeru/magic-ai-numbers
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Remove magic numbers and casts
2020-05-07 13:05:33 +03:00
Evil Eye
19f12cb3fe
remove magic numbers and casts
2020-05-05 19:37:15 +02:00
Evil Eye
f9881b699c
remove redundant templating
2020-05-05 19:18:23 +02:00
David Cernat
25a632c650
Add OpenMW commits up to 13 Apr 2020
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# Conflicts:
# CMakeLists.txt
# README.md
# apps/openmw/engine.cpp
# apps/openmw/mwclass/creaturelevlist.cpp
# apps/openmw/mwgui/quickkeysmenu.cpp
2020-04-13 19:53:42 +03:00
Capostrophic
feeab8a335
Make adding non-existent global script more forgiving (bug #5364 )
2020-04-10 22:20:05 +03:00
Evil Eye
8c433d587c
less complicated context override
2020-04-04 14:09:00 +02:00
Evil Eye
a16727d5e3
implement move constructor
2020-04-02 20:27:52 +02:00