1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 22:19:54 +00:00
Commit graph

15 commits

Author SHA1 Message Date
scrawl
801dc8eee3 ObstacleCheck: fix weird distance calculation 2015-11-09 20:17:21 +01:00
dteviot
60d0ad9283 When stuck, try moving backwards as well as to side. 2015-09-19 16:14:00 +12:00
dteviot
f2c9b9351f Try going right and left to "unstick" actor. 2015-08-30 10:06:09 +12:00
scrawl
278076e609 Include cleanup 2015-07-25 04:14:22 +02:00
scrawl
4bb3cbf0fb Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
scrawl
b70383d127 Remove last remains of Ogre math 2015-06-03 21:37:21 +02:00
Rohit Nirmal
396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
scrawl
f35c9b7a69 Clang warning fixes (thanks hemite) 2015-01-27 23:12:20 +01:00
scrawl
039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Thomas
7cd4c93fa4 Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
Thomas
cbfa282f8d Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
      - Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
2014-05-13 03:58:32 -04:00
cc9cii
e17fab891d Suppress travis warning and one more tweak. 2014-04-20 16:49:57 +10:00
cc9cii
479a94b35d Backing off closed doors working, needs cleanup and tweaking. 2014-04-20 08:14:54 +10:00
cc9cii
c652cb1568 More cleaning up. 2014-04-18 15:19:22 +10:00
cc9cii
d3be725ee7 Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points. 2014-04-18 14:41:43 +10:00