Koncord
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5b2cab4c6b
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[General] Change NULL to nullptr
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2017-06-27 22:49:28 +08:00 |
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Koncord
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08666cabdb
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[Client] Update PlayerList to C++11
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2017-06-27 22:24:34 +08:00 |
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David Cernat
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34a452d775
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[Client] Fix logic for initialization and updating of player markers
Additionally, disable the Ptrs of players who move to cells that don't exist for us instead of placing them in ToddTest.
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2017-05-31 10:54:19 +03:00 |
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David Cernat
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1c6e359fe9
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[Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
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2017-05-30 08:20:45 +03:00 |
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David Cernat
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8f5e6531db
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[Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
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2017-05-14 10:52:44 +03:00 |
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Koncord
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60f4a1d9e5
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[Client] Fix issues when changing npc model to creature
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2017-05-01 22:54:43 +08:00 |
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David Cernat
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809b4d78ba
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
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