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351 commits

Author SHA1 Message Date
scrawl
805843d7ff Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
scrawl
da3295d69c Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
scrawl
15e48107f7 Use i1stPersonSneakDelta + some cleanup 2014-01-10 22:39:01 +01:00
scrawl
098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
scrawl
728365b48d Remove an unused hook 2014-01-07 21:07:02 +01:00
scrawl
03b6334ceb Get rid of a hack 2014-01-07 20:43:08 +01:00
scrawl
623cdef69f Code cleanup 2014-01-02 21:49:12 +01:00
scrawl
c6421276bd Closes #841: Correct activation distance in third person mode 2014-01-01 23:59:17 +01:00
scrawl
94cdc1efd2 Enable mipmap generator for 1.9+ 2013-12-31 00:54:40 +01:00
scrawl
5931fdcbde Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
scrawl
eb5e4ecec2 Remove more unused code 2013-12-16 15:35:38 +01:00
scrawl
37a7ee8fcd Set alpha value of character animations according to Invisibility / Chameleon effects. 2013-12-08 23:05:21 +01:00
scrawl
8f4ffe4ddc Fix new window size not being written to settings when manually resizing window 2013-12-03 15:55:31 +01:00
scrawl
0dc2e829dd Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
scrawl
f7befa3e54 Remove a no longer required method 2013-11-15 02:20:04 +01:00
scrawl
992a8e9c36 Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
Emanuel Guevel
467bd91651 Update actor model on inventory change 2013-11-10 02:45:17 +01:00
Marc Zinnschlag
ce8694c84e Merge remote-tracking branch 'scrawl/master' 2013-10-13 18:55:49 +02:00
scrawl
fa264935ff We can apply vsync at runtime now that the Ogre bug is fixed. 2013-10-13 17:56:26 +02:00
Alex "rainChu" Haddad
ed0c31b485 Refactored, moved logic out of NpcAnimation
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
2013-10-02 05:16:52 -04:00
scrawl
839d251cc5 Renamed Terrain::Terrain to Terrain::World to make VC happy 2013-08-27 16:01:16 +02:00
scrawl
d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
scrawl
5af89a9e8f Fix an AABB assert for loading empty exterior cells 2013-08-26 00:13:42 +02:00
scrawl
1adce8afb3 Fix ambient light getting set from the cell data for non-interior cells 2013-08-22 10:47:48 +02:00
scrawl
ce5ea6d7d2 Use a proper node hierarchy; disconnect the root when entering interior 2013-08-21 17:26:11 +02:00
scrawl
ecf7786d11 terrain_num_lights was removed 2013-08-20 12:31:47 +02:00
scrawl
fa76d1631b Some terrain fixes 2013-08-20 12:08:46 +02:00
scrawl
8c8653160d Crash fix, material fix 2013-08-20 09:52:27 +02:00
scrawl
ebf9debb80 Enabled terrain self shadows, implemented getHeightAt, some optimizations 2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
Chris Robinson
75131e6a48 Rebuild the actor after switching between werewolf forms 2013-08-08 17:16:24 -07:00
Chris Robinson
80d271aeb1 Remove unused stuff 2013-08-07 01:31:01 -07:00
scrawl
90a5d8b6f5 Fix uninitialized AL listener position/orientation when the game is paused during the first frame 2013-07-30 23:24:18 +02:00
Sebastian Wick
d2b7cb5bb2 First/Third person transitions with mouse wheel 2013-07-29 16:43:16 +02:00
scrawl
6164e5bae6 Restored window resizing 2013-07-29 02:32:08 +02:00
Marc Zinnschlag
3fbbbdc64b Merge remote-tracking branch 'scrawl/master' 2013-07-26 08:06:53 +02:00
Chris Robinson
ef17fdeb15 Remove some unused methods 2013-07-23 01:37:41 -07:00
Marc Zinnschlag
a8168c58c2 Merge remote-tracking branch 'kolek/thirdpersonzoom' 2013-07-20 18:29:59 +02:00
Kolzi
d12bac2d9e Third person zoom - fixed code review issues. 2013-07-20 16:55:35 +02:00
Kolzi
1b7966ca27 Can zoom in and out in third person view. 2013-07-19 16:12:01 +02:00
scrawl
bf332b633e Make VideoPlayer::playVideo block until the video finishes 2013-07-18 14:14:10 +02:00
Chris Robinson
c7692acb79 Update the player's Ptr in mwrender when changing cells 2013-07-17 19:11:03 -07:00
scrawl
c81b852071 Fixes inaccurate ray casts; rely on getCameraToViewportRay 2013-07-15 00:39:37 +02:00
scrawl
4c8a04d9cb Merge branch 'master' of https://github.com/zinnschlag/openmw into sdl_input2
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
2013-06-15 17:41:42 +02:00
scrawl
5252ffa104 More cleanup 2013-06-15 17:06:27 +02:00
scrawl
f1ff9b69b3 Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches 2013-06-15 15:33:47 +02:00
scrawl
14a2a26a56 Fullscreen resizing fix 2013-06-12 20:08:55 +02:00
scrawl
403704b92a Use openmw.png for SDL_SetWindowIcon 2013-06-12 16:15:04 +02:00
scrawl
918a1655bb Restored HW cursor rotation and resolution/fullscreen switching 2013-06-12 14:58:07 +02:00
scrawl
495aeb5d3b Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp
2013-06-12 12:34:33 +02:00