Mads Buvik Sandvei
85033bb647
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
2020-12-06 15:14:53 +01:00
Mads Buvik Sandvei
5148f4ecb0
Fix use of deallocated data.
2020-12-06 12:05:07 +01:00
Mads Buvik Sandvei
c11d6a48e4
Improved logic for selecting swapchain formats, and listed more options.
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SteamVR and Oculus will now both choose rgba
2020-12-06 12:03:34 +01:00
Petr Mikheev
5734551ff3
Add time to logs. Redirect OSG log to OpenMW log.
2020-12-05 13:46:02 +01:00
Mads Buvik Sandvei
3008062955
Added the quick keys menu to the meta menu and added the option to assign it to your controller if you wish.
2020-12-04 22:41:49 +01:00
Mads Buvik Sandvei
c46c20dec2
Corrected base character height.
2020-12-04 22:41:06 +01:00
fredzio
5a4872393a
Rework actor position reset. While solving the issue with invalid
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position being used under heavy load, I introduced a regression that
prevented the position to be updated in case of teleport.
Move the logic in its own function and decide in PhysicsSystem whether a
reset is needed.
2020-12-03 12:57:57 +01:00
psi29a
6f0b90e606
documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709 ; documentation fixes
2020-12-02 23:03:10 +00:00
Mads Buvik Sandvei
d34ff613b3
Less verbose debug statement
2020-12-02 21:49:47 +01:00
Mads Buvik Sandvei
e42dada208
Load interaction profile suggestions from xml instead of hardcoding them.
2020-12-02 21:49:00 +01:00
Mads Buvik Sandvei
c3418a45ae
Fix crash introduced by yesterday's changes
2020-12-02 17:55:52 +01:00
Mads Buvik Sandvei
be29bf04af
some clang warnings
2020-12-01 22:28:31 +01:00
Mads Buvik Sandvei
e22e691167
picky gcc
2020-12-01 22:26:12 +01:00
Mads Buvik Sandvei
b710fa5a75
Another attempt at fixing the pipelines via mygui3.2 compatibility. This time by injecting inheritance of layers to inject the setPick function.
2020-12-01 21:36:46 +01:00
Mads Buvik Sandvei
6c0a02d2c3
Fixed thumbstick not releasing properly in GUI mode. I forgot to inject key release
2020-11-30 23:07:07 +01:00
Mads Buvik Sandvei
f7ceee7a5e
Revert "Drop MyGUI 3.4 requirement. Manage layer and widget focus manually."
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This reverts commit 259330ab14
.
2020-11-30 22:52:56 +01:00
Nelsson Huotari
b0e3bd6ff9
Fix crash caused by QStatusBar
2020-11-29 23:25:34 +02:00
Mads Buvik Sandvei
74a91c4e33
Another WMR workaround
2020-11-29 19:08:32 +01:00
Mads Buvik Sandvei
2c4f1534fa
Merge branch 'openxr_vr_mmr' into 'openxr_vr'
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Possible MMR controller workaround
See merge request madsbuvi/openmw!12
2020-11-29 18:02:42 +00:00
Mads Buvik Sandvei
aff7d93a21
This is why i wanted MyGUI 3.4. So many hacks to use 3.2.
2020-11-29 19:02:06 +01:00
Mads Buvik Sandvei
1e64aea1a5
Bump openxr to version 1.0.13. Interaction profiles for vive cosmos and huawei
2020-11-29 17:15:53 +01:00
Mads Buvik Sandvei
e8b0198eaa
Possible MMR controller workaround
2020-11-29 16:29:57 +01:00
Bret Curtis
16b34c2863
Merge pull request #3029 from akortunov/replace_zeroes
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Replace zeroes and nulls by nullptrs
2020-11-29 14:50:01 +01:00
psi29a
73ca333c4b
Merge branch 'actorpositionagain' into 'master'
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Make the physics simulation more robust when overloaded
See merge request OpenMW/openmw!429
2020-11-29 13:48:35 +00:00
Mads Buvik Sandvei
e56d74518d
VR tab in the settings menu.
2020-11-29 13:14:00 +01:00
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
fredzio
ea2ba27084
Move the moment when the actor origin is saved before simulation so to
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be sure the simulation is over. Otherwise, if the simulation is too slow
the position is wrong, and the actors would jump back and forth between
old and new position instead of actually moving.
2020-11-28 21:36:45 +01:00
Mads Buvik Sandvei
211de4d3b2
Fix fog color not applying to VR cameras.
2020-11-28 19:50:47 +01:00
Mads Buvik Sandvei
fde3ae1403
wrist option
2020-11-28 19:41:09 +01:00
Mads Buvik Sandvei
fde6cc231e
Hud alongside arm instead of across to avoid getting eaten by shields
2020-11-28 18:58:23 +01:00
psi29a
dc1bd8ec29
Merge branch 'osgAnimation_basics' into 'master'
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Collada animation support
See merge request OpenMW/openmw!421
2020-11-28 16:55:26 +00:00
Mads Buvik Sandvei
2a5e552fd0
Openxr vr clang fixes
2020-11-28 11:22:21 +00:00
Mads Buvik Sandvei
01add8023e
derp fix
2020-11-28 00:25:34 +01:00
Mads Buvik Sandvei
04711180bd
Continue use of ifdef pragmas until i feel like cleaning up build rules
2020-11-27 23:08:08 +01:00
Mads Buvik Sandvei
259330ab14
Drop MyGUI 3.4 requirement. Manage layer and widget focus manually.
2020-11-27 21:47:20 +01:00
Mads Buvik Sandvei
02c7e8ed2a
Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr
2020-11-27 00:36:22 +01:00
Mads Buvik Sandvei
49e76fa077
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
2020-11-27 00:36:10 +01:00
Mads Buvik Sandvei
349bee3138
Fix for issue #50 , doors not working when object paging active grid is enabled
2020-11-27 00:33:31 +01:00
psi29a
96e22bd44e
Merge branch 'fastforwardpos' into 'master'
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Discard physics simulation results after fast forward
See merge request OpenMW/openmw!423
(cherry picked from commit ff2d7695698341ef059c75707aa092cef48deea4)
03a37433 In case of time fast forward (resting, jail), force reset of positions
2020-11-23 20:15:44 +00:00
Mads Buvik Sandvei
acdce6e0d0
Refactored OpenXRSwapchainImpl to use two private objects that instantiate a swapchain, instead of instantiating two swapchains directly. Added handling of runtime failures in xrAcquireSwapchain(), xrWaitSwapchain(), and xrReleaseSwapchain().
2020-11-22 15:23:11 +01:00
AnyOldName3
f8c791fde3
Merge branch 'physics_worker_profile' into 'master'
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Add the async physics worker to the profiler overlay.
See merge request OpenMW/openmw!422
2020-11-21 00:18:44 +00:00
Frederic Chardon
9aba55a21a
Add the async physics worker to the profiler overlay.
2020-11-20 21:17:47 +01:00
jefetienne
bc6f46465f
Add to changelog, authors. Move variable declaration inside block
2020-11-19 10:34:15 -05:00
jefetienne
2413de38b5
Extend spell/item search to search by magic effect name
2020-11-19 10:34:15 -05:00
Nelsson Huotari
6e77ad1f6a
OSG-Collada animation support
2020-11-19 01:11:56 +02:00
Nelsson Huotari
f78a5d795c
Separate keyframes logic to provide basis for osgAnimation integration.
2020-11-18 22:48:47 +02:00
psi29a
c69b407f8c
Merge branch 'close_the_window_before_you_destroy_the_world' into 'master'
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Don't unload the world before closing containers
Closes #5689
See merge request OpenMW/openmw!419
2020-11-18 18:19:46 +00:00
Evil Eye
c126d8801f
Fix #5689
2020-11-18 17:28:09 +01:00
AnyOldName3
06d1e70aac
Make Bullet DebugDrawer's default state match the physics system
2020-11-18 15:34:21 +00:00
uramer
ce455e7aaa
Nicer VR meta menu
2020-11-17 23:20:32 +01:00