Petr Mikheev
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8ac7ffc32b
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Remove 'separate preview camera' and make the new behavior the default one.
Also minor refactoring in camera.cpp
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2020-07-17 22:59:44 +02:00 |
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Petr Mikheev
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4d206d2c67
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Improved preview mode
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2020-07-17 20:35:52 +02:00 |
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elsid
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c3b581131d
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Merge branch 'third_person_fix' into 'master'
Minor fixes for 'view over shoulder'
See merge request OpenMW/openmw!265
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2020-07-17 18:11:35 +00:00 |
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Petr Mikheev
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8ac143c983
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Camera can pull out after clearing obstruction instead of instant snapback.
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2020-07-17 10:19:46 +02:00 |
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Petr Mikheev
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68148f5ec7
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1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed;
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2020-07-16 22:21:50 +02:00 |
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Petr Mikheev
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383fa3d3ab
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Make 'zoom out when move' configurable.
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2020-07-12 21:03:18 +02:00 |
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Petr Mikheev
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173c1fdabb
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Make transition in 'auto switch shoulder' smoother.
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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51173ebcf5
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Refactoring. Move all code related to 'view over shoulder' to a separate file.
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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5bdf61a886
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Slightly pulls camera away when the character moves
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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ef03f2c033
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Auto switch shoulder
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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5675d6ce81
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Generalize calculation of focal point offset for 3rd person camera.
When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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280862f58b
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New setting "third person camera distance"
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2020-07-10 00:38:18 +02:00 |
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Petr Mikheev
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63137a3b5a
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Make vertical offset of "view over shoulder" configurable
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2020-06-24 20:07:41 +02:00 |
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Petr Mikheev
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b4c699348f
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Improved strafe movement
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2020-06-22 15:22:34 +02:00 |
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Petr Mikheev
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d3bd67d747
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Advanced third person camera.
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2020-06-22 15:22:34 +02:00 |
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Capostrophic
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0b074f2211
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Rewrite messed up playerlooking switch handling (bug #5078)
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2019-07-29 15:44:17 +03:00 |
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Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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MiroslavR
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19a8800d4d
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Fix camera distance not getting reset to max value (Fixes #3473)
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2016-07-17 19:52:12 +02:00 |
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scrawl
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a00e4de5c3
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Fix another bug related to vanity mode toggle
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2016-06-10 01:44:32 +02:00 |
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scrawl
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c47a679ac9
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Fix queueing of vanity mode toggle (Bug #3421)
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2016-06-10 01:39:37 +02:00 |
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scrawl
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ce91637cf9
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Do not use/assign the camera distance in first person mode (Fixes #3421)
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2016-06-10 01:05:43 +02:00 |
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scrawl
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8bd16e4d5a
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
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scrawl
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62169a7039
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
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scrawl
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79c44d0bfe
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Style fix
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2015-11-11 17:23:47 +01:00 |
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scrawl
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1b52749ae1
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Adjust third person camera height based on character height
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2015-11-09 17:42:35 +01:00 |
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Alexander "Ace" Olofsson
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7d4125d97f
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
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scrawl
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f017fd6860
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Reduce includes in animation.hpp
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2015-06-14 23:13:26 +02:00 |
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scrawl
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bed31996c9
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Camera raycast
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2015-06-01 15:34:46 +02:00 |
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scrawl
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2869424847
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Fix first person camera for beast races
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2015-06-01 04:41:03 +02:00 |
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scrawl
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5b846ebc71
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Camera precision fix
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2015-05-31 23:09:37 +02:00 |
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scrawl
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60f55997fd
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Rotate first person meshes, sneak camera offset in first person
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2015-05-31 02:26:58 +02:00 |
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scrawl
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a066b24303
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Restore WeaponAnimation
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2015-05-31 01:07:43 +02:00 |
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scrawl
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5628a2b823
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Camera zoom fix
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2015-05-28 03:47:53 +02:00 |
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scrawl
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8092f37ce5
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New game crash fix
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2015-05-23 05:40:24 +02:00 |
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scrawl
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9b8e2e9db3
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Port MWRender::Camera
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2015-05-22 00:29:27 +02:00 |
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scrawl
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f6960debcb
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Attach sound listener to the player head instead of camera
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2014-12-08 23:26:09 +01:00 |
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scrawl
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cc63f7f051
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Fix broken idle camera
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2014-10-02 14:23:13 +02:00 |
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scrawl
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85f5754bb6
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Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705)
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2014-10-02 00:26:57 +02:00 |
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scrawl
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46adf6344a
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Adjust third person camera height and default distance to match vanilla MW
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2014-10-01 17:45:20 +02:00 |
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scrawl
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7252cb63a6
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
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scrawl
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0fe9612afb
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Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
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2014-08-28 00:55:37 +02:00 |
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scrawl
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0a2d5d34bc
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Cancel queued view mode switch when switching view mode (Fixes #1618)
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2014-07-08 10:30:45 +02:00 |
|
scrawl
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d2e98c4de1
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Fix forced switch to third person on death not always working
For instance, when dying from fall damage
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2014-06-05 17:21:02 +02:00 |
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scrawl
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12de0afb03
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Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
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2014-03-08 01:31:27 +01:00 |
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scrawl
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a07eaa0c0d
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Feature #50: Allow body pitch in third person for ranged weapon aiming
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2014-02-05 05:18:10 +01:00 |
|
Marc Zinnschlag
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1b03eec63e
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Merge remote-tracking branch 'scrawl/master'
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2014-01-11 11:43:12 +01:00 |
|
scrawl
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15e48107f7
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Use i1stPersonSneakDelta + some cleanup
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2014-01-10 22:39:01 +01:00 |
|
Marc Zinnschlag
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f62497dfdc
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Merge remote-tracking branch 'mrcheko/master'
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2014-01-10 19:08:35 +01:00 |
|
mrcheko
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d41f27451b
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appropriate camera vanity<>preview mode switch + hit recoils fix
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2014-01-09 23:36:40 +02:00 |
|
scrawl
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6f9113fe88
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Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
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2014-01-09 01:49:58 +01:00 |
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