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17 commits

Author SHA1 Message Date
Bret Curtis
8a8107e837 as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
scrawl
cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
2018-05-26 11:39:30 +00:00
Andrei Kortunov
22fb1f3403 Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
scrawl
75677f03e7 Remove SceneManager::notifyAttached 2017-02-24 02:58:41 +01:00
Allofich
01774c656c Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
Allofich
a033ba3bd2 Override spell textures by NiTexturingProperty 2016-09-14 23:03:04 +09:00
scrawl
e28dc3e72f Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
scrawl
7f9f9a32d2 InitWorldSpaceParticles fix 2015-06-01 16:29:42 +02:00
scrawl
ccd95419e5 Restore various raycasting 2015-06-01 01:57:15 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
5a9b30a8ca Don't show VFX on the map (Fixes #2324) 2015-01-31 22:40:38 +01:00
MiroslavR
baa14511cf Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
scrawl
e5a21aca53 Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
scrawl
edb5a54092 Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
scrawl
205e8aa4e9 Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
scrawl
805843d7ff Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00