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585 commits

Author SHA1 Message Date
Miloslav Číž
8f32114025 segfault fix 2017-11-09 18:26:27 +01:00
Miloslav Číž
d4fd08a63f save 360 screenshots in the configured directory 2017-11-09 16:49:46 +01:00
Miloslav Číž
f60840754f disable water effects for spherical screenshots 2017-11-09 14:44:42 +01:00
Miloslav Číž
5698d70806 small planet mapping 2017-11-08 12:58:27 +01:00
Miloslav Číž
5f36518181 spherical mapping 2017-11-08 09:15:45 +01:00
Miloslav Číž
4761a3d98b dirty cylindrical projection 2017-11-07 22:13:05 +01:00
Miloslav Číž
3be9e2ee95 make spherical screenshot class 2017-11-07 19:47:36 +01:00
Miloslav Číž
5afe02505b hide player in first person 360 screenshot 2017-11-07 16:12:31 +01:00
Miloslav Číž
ce55d7c2f5 basic cubemap rendering 2017-11-07 15:02:01 +01:00
Miloslav Číž
7feba7e498 basic setup for 360 screenshots 2017-11-07 13:07:11 +01:00
Miloslav Číž
3731e20228 fix rain ripple regression 2017-10-24 14:12:41 +02:00
Miloslav Číž
8a1e0e74fd update uniform from one place 2017-10-17 09:59:53 +02:00
Miloslav Číž
da47653625 move rain intensity uniform to water node 2017-10-17 09:59:45 +02:00
Miloslav Číž
af6eeddbe5 use operator instead of drawcallback 2017-10-15 00:04:14 +02:00
Miloslav Číž
8114126a62 make use of renderinfo 2017-10-14 21:41:59 +02:00
Miloslav Číž
b95c9ba483 rain independent from camera plus wrap-around 2017-10-14 21:40:28 +02:00
Miloslav Číž
4999c667b6 fix rain ripple bug 2017-09-29 19:56:16 +02:00
Miloslav Číž
8416feaf5b link rain water ripple effect to actual rain 2017-09-28 19:04:31 +02:00
Miloslav Číž
cde2c13900 make water depth independent of view frustum 2017-09-26 14:14:28 +02:00
scrawl
00034192dc Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
2017-09-17 23:07:17 +00:00
scrawl
ac78d01b2b Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
2017-07-19 13:11:44 +02:00
scrawl
9371100fde Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 2017-03-14 19:27:56 +01:00
scrawl
e7a0878c10 Add CompositeMapRenderer info to the stats panel 2017-03-14 19:27:56 +01:00
scrawl
1c15686353 Remove non required use of WorkQueue 2017-03-14 19:27:56 +01:00
scrawl
19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 2017-03-14 19:27:56 +01:00
scrawl
4dbd224249 Hide the terrain in non-exterior cells 2017-03-14 19:27:56 +01:00
scrawl
14225a42c6 Remove unused pointer to IncrementalCompileOperation 2017-03-14 19:27:55 +01:00
scrawl
5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 2017-03-14 19:27:55 +01:00
scrawl
e323b2fa7b Use the SceneManager's ShaderManager 2017-03-14 19:27:55 +01:00
scrawl
051c17a184 Make reportStats const 2017-03-14 19:27:55 +01:00
scrawl
2c68ed4fb4 Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread 2017-03-14 19:27:55 +01:00
scrawl
35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 2017-03-14 19:27:55 +01:00
scrawl
9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 2017-03-14 19:27:55 +01:00
scrawl
ccfebdd2c3 Set the underwater fog relative to default view distance 2017-03-14 19:27:44 +01:00
scrawl
00d4fea91c Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 2017-02-22 15:27:20 +01:00
scrawl
a5247394dc (Re)set the inventory listener outside of the Animation class 2017-02-22 15:08:22 +01:00
scrawl
8f79fa3d72 Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
scrawl
f10edb71cc Add environment variable for disabling IncrementalCompileOperation 2017-02-15 21:01:25 +01:00
scrawl
026a05718f Construct the WorkQueue in Engine 2017-02-14 07:58:16 +01:00
scrawl
d141b98f0c Add base animations to preloadCommonAssets 2017-02-09 03:32:40 +01:00
scrawl
249fe9077b Handle 'tcb' command as an alias for 'tcg' 2017-02-08 18:51:07 +01:00
scrawl
884d306bf3 Throw exception when told to use 0 threads 2017-02-04 05:58:12 +01:00
scrawl
2db7292bcb Add new setting for the number of preloading worker threads
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
2017-02-04 02:59:28 +01:00
scrawl
c5f8ff6e0e Add names to several nodes for debugging purposes 2017-02-02 21:49:52 +01:00
scrawl
fcb4129aee Add 'small feature culling pixel size' setting 2017-02-01 06:00:14 +01:00
scrawl
960d4a96c3 Reduce the number of osg::Material state by setting the default state on the graph root 2017-02-01 06:00:14 +01:00
scrawl
34deb6e7b1 Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
Allofich
19db070fca Don't update ripple simulation when paused 2016-10-31 01:19:38 +09:00
Allofich
01774c656c Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
scrawl
b2ae45f0eb Remove unneeded setGraphicsContext() calls 2016-08-16 19:33:09 +02:00