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12799 commits

Author SHA1 Message Date
Rob Cutmore
8f47ed17df Show nested tables only when they are editable 2016-09-29 20:42:44 -04:00
Rob Cutmore
b59694c4f0 Set tooltip for read-only nested tables 2016-09-25 06:31:28 -04:00
Rob Cutmore
829345257c Allow disabled nested tables to be scrollable 2016-09-24 10:36:00 -04:00
Allofich
0582f2d918 Adjust touch spell/telekinesis interaction 2016-09-23 21:44:49 +09:00
Allofich
0c603e986d Don't play touch spell explosions on non-activatable statics 2016-09-23 03:25:24 +09:00
Allofich
eecf412b85 Recreate vanilla-like behavior for telekinesis and touch spells 2016-09-23 01:16:03 +09:00
scrawl
8379291f70 Merge pull request #1072 from Allofich/range
Give "on touch" spells same range as vanilla MW
2016-09-21 17:39:44 +02:00
Allofich
37cc4e9efe Don't play area vfx for 0-area touch spells that hit non-actors 2016-09-22 00:14:08 +09:00
Allofich
563ae479e8 Give "on touch" spells same range as vanilla MW 2016-09-21 23:34:32 +09:00
scrawl
c6ef26ba4b Merge pull request #1070 from mrcheko/pathfinding
fix using potion as weapon
2016-09-20 22:58:54 +02:00
mrcheko
229cb4b386 remove dynamic_cast to ActionPotion 2016-09-20 23:00:00 +03:00
mrcheko
48765f2ff2 fix using potion as weapon 2016-09-19 23:43:26 +03:00
scrawl
718178bfe9 Merge pull request #1066 from MiroslavR/setinvisible
Don't use base invisibility magnitude for setting alpha
2016-09-19 15:35:12 +02:00
Allofich
7e3cca6d37 Vfx after Divine/Almsivi intervention should be attached to player 2016-09-19 22:20:16 +09:00
Allofich
d1157b3e10 Use correct vfx for teleport spells 2016-09-19 18:12:30 +09:00
MiroslavR
744667e163 Don't use base invisibility magnitude for setting alpha (Fixes #3555) 2016-09-19 00:05:50 +02:00
scrawl
cd4b182091 Merge pull request #1051 from Allofich/textures
Use spell effect particle textures
2016-09-18 22:37:14 +02:00
Allofich
a8e9f2df67 Cleanup 2016-09-19 05:20:04 +09:00
scrawl
30d5c7488d savegamedialog: don't reset the character selection scrollbar when a character is deleted 2016-09-18 19:26:41 +02:00
scrawl
8520b97b37 Merge pull request #1062 from stil-t/master
apps/wizard: (trivial) fix misplaced arguments in installFile for installFiles
2016-09-17 18:09:51 +02:00
scrawl
7bd445fb83 Don't crash if FontManager::getByName returns NULL (Fixes #3552) 2016-09-17 17:21:35 +02:00
Mikhail Korolev
7e2fe77836 apps/wizard: (trivial) fix misplaced arguments in installFile for installFiles 2016-09-15 19:03:07 +03:00
scrawl
7bbdeb5f85 Merge pull request #1061 from MiroslavR/nameless-actors
Allow activating actors without a name
2016-09-15 17:51:14 +02:00
MiroslavR
f323f231db Allow activating actors without a name (Fixes #3551) 2016-09-15 16:47:50 +02:00
Allofich
5aad1d81f4 Remove no longer used parameter 2016-09-15 23:41:20 +09:00
MiroslavR
55e670c5fe Fix animation state not saving
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
Allofich
322a0ba8bb Initialize speed for magic projectiles 2016-09-14 21:39:44 +02:00
Allofich
7eb62b5d3a Initialize speed for magic projectiles 2016-09-15 01:44:53 +09:00
Allofich
dc8ff5e49b Play all sfx and use particle textures for permanent enchantments 2016-09-15 00:27:08 +09:00
Allofich
527bbd5243 Change size_t to int for consistency 2016-09-15 00:09:40 +09:00
Allofich
01774c656c Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
Allofich
a033ba3bd2 Override spell textures by NiTexturingProperty 2016-09-14 23:03:04 +09:00
scrawl
1362264561 Fix warning 2016-09-13 02:49:19 +02:00
scrawl
65dc12cdd6 Remove unused parameter 2016-09-13 02:48:36 +02:00
scrawl
feaf3652a5 Merge pull request #1055 from mrcheko/pathfinding
prevent running in circles around path points
2016-09-13 02:47:49 +02:00
scrawl
3cd73d0fc3 Merge pull request #1058 from Allofich/onhit
Don't play blood effects for completely resisted hits
2016-09-13 02:47:43 +02:00
Allofich
34851349de Pass hitPosition by const reference 2016-09-13 00:59:56 +09:00
Allofich
bce0166931 Don't play blood effects for resisted hits 2016-09-12 22:46:32 +09:00
Allofich
3bbde312b9 Remove unneeded code 2016-09-12 19:54:06 +09:00
Allofich
3f6543860a Make creatures use fHandToHandReach 2016-09-11 00:01:20 +09:00
Allofich
c98d4e0473 Allow dodging for bipedal creatures 2016-09-10 23:56:31 +09:00
Allofich
7bc4535c0d Make NPCs dodge according to target's weapon reach 2016-09-10 23:30:46 +09:00
mrcheko
72786fef9d prevent running in circles around path points
addresses http://bugs.openmw.org/issues/2229
2016-09-09 23:57:19 +03:00
Allofich
368828b217 Update TODO comments 2016-09-10 01:38:05 +09:00
Allofich
f31342894a Put simpler condition first 2016-09-09 00:03:38 +09:00
Allofich
bca477ca8a Apply particle textures like original engine does 2016-09-08 23:59:23 +09:00
Allofich
85349da26c Add comments 2016-09-08 23:58:00 +09:00
Allofich
502a758eff Use particle texture for "hit" effects 2016-09-08 23:58:00 +09:00
Allofich
fe3a033642 Use particle textures for spell projectiles 2016-09-08 23:56:54 +09:00
Allofich
02610828c1 Don't play area vfx for non-area spells on actors. 2016-09-08 02:07:01 +09:00