cc9cii
|
258b2ba29a
|
Ensure ColumnId names are unique. Filter parser calls Columns::getId() which implies that these should be unique.
|
2015-09-12 09:04:43 +10:00 |
|
scrawl
|
5252dbcf1f
|
Add some comments to ESM::Land
|
2015-09-11 21:09:54 +02:00 |
|
Marc Zinnschlag
|
0ff786bebd
|
Merge remote-tracking branch 'origin/master'
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2015-09-11 13:22:31 +02:00 |
|
Marc Zinnschlag
|
a445683312
|
Merge branch 'mergetool'
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
|
2015-09-11 13:22:15 +02:00 |
|
Marc Zinnschlag
|
5be176ee85
|
disable on-demand loading of land data (for now, maybe)
|
2015-09-11 13:02:24 +02:00 |
|
Marc Zinnschlag
|
23fde87816
|
fixed an indexing error
|
2015-09-11 10:50:19 +02:00 |
|
dteviot
|
10eabc9d51
|
actorutil.hpp includes mwworld/ptr.hpp
As pointed out by Scrawl, fixes compiler error if getPlayer() is called before MWWorld::Ptr is defined, because getPlayer() returns a Ptr by value.
|
2015-09-11 18:43:06 +12:00 |
|
Marc Zinnschlag
|
584a7a66b9
|
various minor fixes
|
2015-09-10 12:41:31 +02:00 |
|
dteviot
|
6f97187bb6
|
Fix travis warning about no newline at end of file.
|
2015-09-10 22:26:33 +12:00 |
|
dteviot
|
573a14993a
|
Moved isActorNearInactiveCell() logic to own function.
Also, triggers when actor is near edge of cell, not when less than 1/2 way to edge.
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2015-09-10 21:53:31 +12:00 |
|
dteviot
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e9c796166a
|
Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
|
scrawl
|
84e1801bbc
|
Merge pull request #751 from swick/master
adjust FindMyGUI.cmake to correctly handle REQUIRED and QUIETLY
|
2015-09-09 14:44:43 +02:00 |
|
scrawl
|
cd0f8e556b
|
Merge pull request #753 from slothlife/thunderstorm-support
Improve thunderstorm support.
|
2015-09-09 14:44:36 +02:00 |
|
slothlife
|
29d74f0249
|
Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
|
2015-09-08 22:05:33 -05:00 |
|
Marc Zinnschlag
|
09ec60fe2a
|
handle missing land texture records properly during merge
|
2015-09-08 16:01:34 +02:00 |
|
Marc Zinnschlag
|
73f6efddcc
|
fixed a texture indexing bug (only affects the editor)
|
2015-09-08 15:33:15 +02:00 |
|
Marc Zinnschlag
|
353d6973e2
|
Merge remote-tracking branch 'origin/master'
|
2015-09-08 08:27:00 +02:00 |
|
cc9cii
|
904f9871cc
|
Merge pull request #9 from cc9cii/master-cherry-pick-2
Master cherry pick 2
|
2015-09-08 07:55:29 +10:00 |
|
scrawl
|
b98a076055
|
Add documentation for ACTN ess-record (activation flags)
|
2015-09-07 23:27:14 +02:00 |
|
Stanislav Bas
|
ca14d6a8a8
|
Add missing includes to columnimp.hpp
|
2015-09-08 06:48:04 +10:00 |
|
Stanislav Bas
|
859ba93739
|
Inform about State change (not a whole row) when modifying a table value
|
2015-09-08 06:47:50 +10:00 |
|
Stanislav Bas
|
b53a77389b
|
Show race only when mesh type is Skin (in BodyParts table)
|
2015-09-08 06:47:34 +10:00 |
|
Stanislav Bas
|
3a41fe5024
|
Convert AiWanderRepeat to bool in ActorAiRefIdAdapter::getNestedData()
|
2015-09-08 06:46:32 +10:00 |
|
Stanislav Bas
|
68013bd324
|
Columns with Display_Boolean use Combobox editor even for non-boolean values
|
2015-09-08 06:46:21 +10:00 |
|
Stanislav Bas
|
8c07d7f252
|
Remove enum names for AiWanderRepeat column
|
2015-09-08 06:46:10 +10:00 |
|
Stanislav Bas
|
214f3e5b9b
|
ModifyCommand uses a proper name of a modified nested value
|
2015-09-08 06:45:58 +10:00 |
|
Stanislav Bas
|
29536751f5
|
Sort tables by ID in the ascending order initially
|
2015-09-08 06:45:45 +10:00 |
|
scrawl
|
402f1ff5d8
|
Fix the ESM::LandTexture NAME being discarded on loading
|
2015-09-08 06:42:45 +10:00 |
|
scrawl
|
d1601feb39
|
Adjust OpenCS saving stages order to stop vanilla MW complaining about missing records
|
2015-09-08 06:42:34 +10:00 |
|
scrawl
|
f8f66bffb0
|
Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
|
2015-09-08 06:40:06 +10:00 |
|
scrawl
|
dae2588c88
|
Editor: fix a typo in ESM::Light flag mappings
|
2015-09-08 06:37:31 +10:00 |
|
scrawl
|
1d2f4c8cfe
|
Editor: remove creature flag of unknown purpose from the UI
|
2015-09-08 06:35:58 +10:00 |
|
scrawl
|
34561379bc
|
Editor: fix magic effect magnitudes incorrectly labelled as Min/Max Range
Conflicts:
apps/opencs/model/world/columns.hpp
|
2015-09-08 06:34:56 +10:00 |
|
cc9cii
|
2f372a79b9
|
Remove additional instance of Display_YesNo (in cc9cii branch but not in master)
|
2015-09-08 06:31:38 +10:00 |
|
scrawl
|
0442bc98f3
|
Update sleep interruption formula according to wiki, thanks Hrnchamd
|
2015-09-07 22:31:11 +02:00 |
|
taras.kudryavtsev
|
0f2ea57648
|
#2730 and #2725
Conflicts:
apps/opencs/view/world/dialoguesubview.cpp
|
2015-09-08 06:29:25 +10:00 |
|
Stanislav Bas
|
f0982c87ba
|
Remove check for an empty Particle from Magic effects verifier
|
2015-09-08 06:20:59 +10:00 |
|
Stanislav Bas
|
11f5a928db
|
Don't allow empty value of School field in Magic Effects table
|
2015-09-08 06:20:41 +10:00 |
|
Stanislav Bas
|
ef02bc657f
|
Add magic effect verifier
|
2015-09-08 06:20:25 +10:00 |
|
Arthur Moore
|
a7befc1f0a
|
Removed now unneeded script
|
2015-09-08 06:19:08 +10:00 |
|
Arthur Moore
|
28bc0cca6c
|
Cleaned up niftest's output
A bad file inside of a bsa archive now looks like:
<game dir>/Data Files/TR_Data.bsa/meshes/tr/x/tr_act_ind_mark_alm.nif
|
2015-09-08 06:18:51 +10:00 |
|
Arthur Moore
|
8b48fe1cad
|
niftest now scans BSA files in directories for nif errors
The program is explicit so the user knows exactly where the bad file is.
|
2015-09-08 06:18:35 +10:00 |
|
Arthur Moore
|
16d163bd3e
|
Updated niftest's help message
|
2015-09-08 06:17:28 +10:00 |
|
Arthur Moore
|
8cecfe4e17
|
Have niftest handle directories as well
Note: BSA files within the directory must be passed manually.
|
2015-09-08 06:17:17 +10:00 |
|
Arthur Moore
|
7dc81c664a
|
Added a help message to niftest
Now using the boost argument parser.
|
2015-09-08 06:16:48 +10:00 |
|
Marc Zinnschlag
|
c3a31d13b1
|
make non-editable fields in dialogue sub view selectable (Fixes #2818)
|
2015-09-08 06:16:22 +10:00 |
|
scrawl
|
5aa33fde43
|
Include cleanup
|
2015-09-07 22:16:15 +02:00 |
|
scrawl
|
e5d54fb539
|
Check for actor being the player in various actions
|
2015-09-07 22:15:17 +02:00 |
|
scrawl
|
fd48c1d6f4
|
Make the Equip script function "use" items (drink potion, use alchemy, etc)
|
2015-09-07 22:09:08 +02:00 |
|
scrawl
|
76fb68a9c0
|
Handle particle systems that don't have emitters
Fixes a crash in the Magic Diversity mod.
|
2015-09-07 22:07:09 +02:00 |
|