scrawl
b9acf437fd
Remove friendly hits from the save file
...
The vanilla engine does not store friendly hits in the save file. Since there's no other mechanism that ever resets the friendly hits (at least not to my knowledge) this should be regarded a feature rather than a bug.
2015-01-31 22:40:39 +01:00
scrawl
db64ff6645
Fix actorId initialization
2015-01-21 01:34:00 +01:00
scrawl
08ad4d73bb
ESSImport: player is placed in correct cell, npc cellrefs work
2015-01-18 20:01:50 +01:00
scrawl
f267497c03
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
2015-01-06 16:11:05 +01:00
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
2014-12-11 22:25:41 +01:00
scrawl
360c7f863c
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
scrawl
4773d754c6
Remove redundant isHostile flag ( Fixes #1652 )
2014-07-28 16:41:12 +02:00
scrawl
876af8f529
Fix not saved Attacked flag ( Fixes #1657 )
2014-07-17 16:16:13 +02:00
scrawl
2477456f99
Implement Murder crimes and OnMurder instruction ( Fixes #1315 )
2014-06-17 04:05:27 +02:00
scrawl
ee2b81763e
Savegame: Store AiSettings and summoned creatures
...
CreatureStats state is now completely stored (Closes #1174 )
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
scrawl
a54ac579a5
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
scrawl
0966755a0c
Store death animation index in CreatureStats
2014-05-26 20:52:32 +02:00
scrawl
9052cc4a57
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
scrawl
61187c2fef
Savegame: store actorIds
2014-05-14 09:47:49 +02:00
scrawl
6cc691115b
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
Marc Zinnschlag
9788bbcab9
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00