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272 commits

Author SHA1 Message Date
Chris Robinson
94b93227d3 Treat activators as actors for rendering and mechanics
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
2013-01-16 14:37:32 -08:00
Chris Robinson
94e30199d1 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	components/nifogre/ogre_nif_loader.cpp
2013-01-15 14:59:30 -08:00
scrawl
c71656493d Ingredient effects now correctly hide until the player has discovered them 2013-01-11 01:23:24 +01:00
Chris Robinson
23ac1c2de5 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	components/nifogre/ogre_nif_loader.cpp
2013-01-09 20:52:12 -08:00
eduard
2dc0064cc2 more string lowercase 2013-01-09 20:51:52 +01:00
Chris Robinson
efca5ded47 Clean up some header includes to reduce nesting 2013-01-05 21:12:08 -08:00
lazydev
74ae479780 Cell names localization fix 2012-12-23 23:23:24 +04:00
Marc Zinnschlag
5d45bcd03a Merge remote-tracking branch 'trombonecot/master'
Conflicts:
	apps/openmw/mwclass/light.cpp
2012-11-19 21:21:00 +01:00
eduard
4e4d15f8ac Failed action 2012-11-19 21:04:49 +01:00
eduard
82ea547ce4 Failed action 2012-11-17 18:17:08 +01:00
Marc Zinnschlag
75f64aa38b Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
	apps/openmw/mwmechanics/npcstats.cpp
	apps/openmw/mwmechanics/npcstats.hpp
2012-11-10 15:44:44 +01:00
Marc Zinnschlag
ceaf1677ce Issue #219: rewrote AI settings and implemented AI settings filters 2012-11-10 11:38:37 +01:00
scrawl
33b4b29fbc persuasion mechanics, added reputation 2012-11-10 00:29:36 +01:00
scrawl
ace9ee9c83 persuasion dialog 2012-11-09 20:18:38 +01:00
scrawl
b2afb1fd5c Merge branch 'next' of git://github.com/zinnschlag/openmw into MercantilImprovement
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
	apps/openmw/mwgui/spellbuyingwindow.cpp
	apps/openmw/mwgui/trainingwindow.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2012-11-08 23:16:40 +01:00
Marc Zinnschlag
918316168f Merge remote-tracking branch 'greye/store' into next
Conflicts:
	apps/openmw/mwclass/light.cpp
	apps/openmw/mwworld/worldimp.cpp
2012-11-07 19:34:28 +01:00
greye
620184a009 fix typos 2012-11-06 14:44:56 +04:00
emoose
7a7825577a Changed: use MWWorld::Ptr for PhysicsSystem arguments 2012-11-05 19:37:27 +00:00
greye
bd1bb2e55d applying new interface vol.1, inconsistent 2012-11-05 18:39:42 +04:00
greye
d205723a17 resolving m prefix/ESMStore movement 2012-11-05 18:02:47 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
gugus
f72f898bd9 implement barterOffer. It's used for travel only.
I've started to implement disposition, but it's very basic for now.
2012-11-05 11:07:43 +01:00
emoose
1c8e941f0d fix kdevelop indentation again... 2012-11-02 21:21:32 +00:00
emoose
96b56d9803 fixes: containers: key id case comparison 2012-11-02 21:18:37 +00:00
emoose
4a9821dc65 fix kdevelop indentation... 2012-11-02 20:43:07 +00:00
emoose
15f972cc62 fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
todo: going from CharacterCreation back to CreateClassDialog loses data
2012-11-02 20:33:08 +00:00
scrawl
a04df37f83 implemented looting corpses 2012-10-28 16:04:33 +01:00
Marc Zinnschlag
ed3641b214 Issue #68: check for essential actors 2012-10-27 13:33:54 +02:00
Marc Zinnschlag
9172c3ec4d Issue #68: stop NPCs from instantly dropping dead 2012-10-23 13:54:36 +02:00
Marc Zinnschlag
bdca5aff87 Issue #68: simplified the dynamic stats interface 2012-10-19 13:10:06 +02:00
greye
2fa4ac177a initial resolving 2012-10-01 00:23:49 +04:00
greye
721324c1db rm record inheritance, rework esmtool accordingly 2012-09-30 23:34:53 +04:00
scrawl
1cb1259e18 fixing some unrelated warnings 2012-09-23 19:36:37 +02:00
scrawl
9f2668b45b Task #400 Review GMST access 2012-09-22 21:35:57 +02:00
greye
18cc435aa1 resolving conflicts 2012-09-21 13:13:11 +04:00
Marc Zinnschlag
4abb9a00da Merge remote-tracking branch 'jhooks/physicsaedra3' into next 2012-09-18 11:25:09 +02:00
greye
7606ebafd6 resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
Marc Zinnschlag
835c530e06 Merge branch 'ingredients' 2012-09-13 13:31:46 +02:00
Marc Zinnschlag
5706caa141 Issue #356: added ingredient eating sound effect 2012-09-13 13:30:57 +02:00
Marc Zinnschlag
fe68a252d5 Issue #356: Implemented ingredient eating 2012-09-13 13:02:26 +02:00
Marc Zinnschlag
9de7b3bf90 Issue #356: Properly support ingredients effect in ActiveSpells (hopefully) 2012-09-13 11:30:59 +02:00
scrawl
89ad2af1d9 key usage to open doors or containers
to test: player->additem, "key_arrile", 1 (door in arille's tradehouse)
player->additem, "key_alvur", 1 (chest in the back of beshara)
2012-09-10 17:44:59 +02:00
scrawl
fdc2a7433c remove the wrong container open sound 2012-09-10 15:01:51 +02:00
Marc Zinnschlag
273ac0a97f Merge branch 'spellbuying' 2012-09-10 13:16:02 +02:00
Marc Zinnschlag
6c928e93d3 added missing initialisation of NPC/creature spell lists from ESX records 2012-09-10 13:04:00 +02:00
scrawl
432c089434 fix the spell tooltips to show the spell target 2012-09-09 23:06:24 +02:00
Jason Hooks
23777033fd Starting to implement new PhysicActor 2012-09-05 17:44:11 -04:00
Marc Zinnschlag
6813bafbfc added missing sound effect for chest opening; minor cleanup 2012-09-04 15:42:41 +02:00
Jason Hooks
0697c7f7f4 Finally merged in master 2012-09-01 17:28:12 -04:00