Commit Graph

17298 Commits (959165bcb99140d38afbf7dc420f5ce647a321ea)

Author SHA1 Message Date
Andrei Kortunov 9647b670e4 Do not declare unused variables 4 years ago
Andrei Kortunov 0cadc97fb3 Fix double -> float conversions 4 years ago
Bret Curtis befa3f587f
Merge pull request #3068 from akortunov/master
Clean up MSVC warnings
4 years ago
psi29a b645c1f4c0 Merge branch 'navmesh_ignore' into 'master'
Do not trigger NavMesh update when RecastMesh update should not change NavMesh (#4917)

See merge request OpenMW/openmw!762
4 years ago
psi29a f3354c509e Merge branch 'stomp' into 'master'
Adjustable Stomp

See merge request OpenMW/openmw!575
4 years ago
elsid 3e67f5ffa5
Detect and ignore updates for oscillating objects
To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.

Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent

The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
4 years ago
AnyOldName3 ce3ed28403 Control stomping via settings. 4 years ago
psi29a 3423d3f882 Merge branch 'various_warn' into 'master'
Fix various warnings found by clang

See merge request OpenMW/openmw!758
4 years ago
Alexei Dobrohotov b29e797b27 Merge branch 'seventh_time_is_the_charm' into 'master'
Unbreak again NPC teleport

See merge request OpenMW/openmw!760
4 years ago
Petr Mikheev 5fe10e8e7f Merge branch 'fix-headtracking' into 'master'
Fix headtracking while invisible

See merge request OpenMW/openmw!743
4 years ago
Jacob Turnbull f49b9e3806 Fix headtracking while invisible 4 years ago
fredzio 36bb2d5f15 An actor needs not be in active cell. As such we can't use
PhysicsSystem::getActor() to determine that a ptr is not actor.
4 years ago
Andrei Kortunov 987b231fdd Fix an another portion of Coverity warnings 4 years ago
psi29a 50db75bd13 Merge branch 'settingstocs_csmprefs' into 'master'
Dehardcode animations in OpenMW-CS (CSMPrefs method)

See merge request OpenMW/openmw!742
4 years ago
jvoisin 38316cdaf8 Fix various warnings found by clang
- unused alias
- inefficient use of push_back
- exceptions not inheriting from std::exception
- weird use of a comma
- value compared against itself
4 years ago
Andrei Kortunov f308dde254 Clean up MSVC warnings 4 years ago
Andrei Kortunov 57b501ad13
Merge pull request #3067 from akortunov/master
Limit pointers cache size to avoid possible bad_alloc errors
4 years ago
unelsson 06fda4c5a1 QLineEdit for setting base animation files 4 years ago
unelsson 95272e0f14 String setting to CSMPrefs, part of dehardcoding animation files 4 years ago
psi29a d0883f9a0d Merge branch 'light_settings_tweak' into 'master'
Lighting patch

Closes #5957 and #5959

See merge request OpenMW/openmw!752
4 years ago
glassmancody.info 16856d45c5 Lighting Patch
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
4 years ago
fredzio f137b7341f Another fallout from MR 722: objects were treated like actors by
accident. Net effect was that calls to Move/MoveWorld didn't update
position of collision object.
4 years ago
Andrei Kortunov 5de72c94ab Limit pointers cache size to avoid possible bad_alloc errors 4 years ago
psi29a af8bc7d120 Merge branch 'fixagainsetposforgoodthistimeitwillnotbreakanything' into 'master'
Fix #5961: Follow up MR 722: do not apply mPositionOffset twice when we teleport.

Closes #5961

See merge request OpenMW/openmw!744
4 years ago
fredzio e31cf7e6ac Follow up MR 722: do not apply mPositionOffset twice when we teleport.
Previous MR change the meaning of mPositionOffset: it is now just a log
of relative movement that were already applied to allow the physics
simulation to catch up, instead of changes that needs to be applied. As
such, after a teleport we need to reset it. Also, since mWorldPosition
is already with the offset we should not update its value in
applyPositionOffset().
4 years ago
Andrei Kortunov 33b8233887 Validate GUI scaling and place it to the launcher 4 years ago
Andrei Kortunov db1428de18 Move container unresolving to the separate method 4 years ago
Bret Curtis 4f72fa2615
Merge pull request #3063 from akortunov/master
Code cleanup, part 2
4 years ago
fredzio 9d8fcec642 Remove bogus warning. It is a normal situation for projectiles to be
in-flight after the caster is gone.
4 years ago
Andrei Kortunov 016a1d45df Remove outdated field - remnant from earlier implementation 4 years ago
Andrei Kortunov 388573cf60 Fix uninitialized fields in the essimporter 4 years ago
elsid 0fae6d9a0a
Add walk and swim flags when corresponding speed is positive
This allows to avoid finding path over area that will should have infinite
cost (area_cost = area_cost_factor / area_speed).
4 years ago
elsid 3c4a9069ae
Do not use infinite area cost
Division by zero causes float value to be infinite. When infinite cost is
multiplied by zero distance the result is NaN. After this pathfinding algorithm
state is broken.
4 years ago
psi29a f1cfdafd4d Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
Remove 8 light limit and add configurable lighting enhancements

See merge request OpenMW/openmw!618
4 years ago
glassmancody.info 531a6e1979 Code review fixes, remove implicit GLSL casts 4 years ago
glassmancody.info 582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 9e80091aff clear up force shaders and make it less convoluted 4 years ago
glassmancody.info b7adb9d088 use true default settings 4 years ago
glassmancody.info d4e7d25d14 Make life not suck for whoever wants to edit lighting shaders 4 years ago
glassmancody.info 16f80ec6f3 Update settings when using fallback 4 years ago
glassmancody.info 4ba473b684 Finalize settings, torch fix 4 years ago
glassmancody.info 71c30a31df in-game settings, some require restart 4 years ago
glassmancody.info 3d713e8602 Fix incorrect minimum ambient 4 years ago
glassmancody.info 280fd2b162 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info cc31e1eea1 Ambient luminance threshold setting 4 years ago
glassmancody.info 690995988b More formatting, OpenCS cells are unbroken 4 years ago
glassmancody.info 142c6d2993 Enable groundcover lighting for non FFP 4 years ago
glassmancody.info 328ec85757 Code review cleanup, add setting documentation 4 years ago
glassmancody.info 7370acdf54 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 43ac32921c Rewrite, support different lighting methods 4 years ago
glassmancody.info 9d9074c244 Add shared UBO 4 years ago
glassmancody.info c5ea966f24 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info dda735c54a initial commit 4 years ago
psi29a 0a6ef9c1bd Merge branch 'swim_when_follow' into 'master'
Allow actors to find path over water surface (#5943)

See merge request OpenMW/openmw!731
4 years ago
Evil Eye 56ede535b5 Don't perform a hit test outside the page's bounds 4 years ago
psi29a 0818a10df2 Merge branch 'baby_dont_throw_me_no_more' into 'master'
Catch exceptions in ResolutionListener

Closes #5946

See merge request OpenMW/openmw!727
4 years ago
elsid 28fc21792e
Allow water walking actors to find path over water surface 4 years ago
elsid 634556be9d
Add setting to allow following creatures to find path over water surface 4 years ago
fredzio 32981bcd88 Constify a few things 4 years ago
fredzio efb241f1de Use override instead of virtual 4 years ago
fredzio fda639eb57 Remove unused forward declarations 4 years ago
Evil Eye b91be1e803 Catch exceptions in ResolutionListener 4 years ago
psi29a 301411c5c5 Merge branch 'esm_variant' into 'master'
Use std::variant for ESM::Variant implementation

See merge request OpenMW/openmw!719
4 years ago
psi29a 603e4206fd Merge branch 'teleport_here_not_there' into 'master'
Fix  #5919 (and another bug)

Closes #5919

See merge request OpenMW/openmw!722
4 years ago
Andrei Kortunov f984e96b34 Use conventional names for atan2 arguments 4 years ago
Andrei Kortunov 1db369f418 Do not use unchecked value in calculations 4 years ago
Andrei Kortunov 903b89a0ff Add bound for UI scale factor, as it specified in docs 4 years ago
Andrei Kortunov c989fac67b Add bound for pointers cache size, as it specified in docs 4 years ago
Andrei Kortunov 124a33d8a3 Fix uninitialized variables 4 years ago
Andrei Kortunov b96929f3fc Avoid division by zero 4 years ago
fredzio 8874a5be22 Change (again) the way SetPos behave.
Instead of registering the desired change of position and rely on
physics simulation to apply it to the world, immediately change the
position in the world without reset the simulation.
4 years ago
fredzio 6e1c67a9ae Account for waterwalking when updating position. Otherwise we might
trace down the actor at waterlevel at the wrong coordinate.

Triggered by multimark mod with waterwalking effect.
4 years ago
psi29a 484c46cb58 Merge branch 'hrtf-setting' into 'master'
Add Audio settings to openmw-launcher

See merge request OpenMW/openmw!692
4 years ago
Simon Meulenbeek 75b4871bab Add Audio settings to openmw-launcher 4 years ago
Jonas Tobias Hopusch 799cf16f31
Attempt to fix #5942
Closes OpenMW/openmw#5942
This is an attempt to apply the fix suggested by @Capostrophic
4 years ago
psi29a fe2a97ee39 Merge branch 'wizard-link' into 'master'
Implement #3983 - Add page to the wizard with links to buy morrowind

Closes #3983

See merge request OpenMW/openmw!693
4 years ago
tess 6f7e8d9f59 Implement #3983 - Add page to the wizard with links to buy morrowind 4 years ago
psi29a 4f86eddc96 Merge branch 'CreateBsaAddFileToBsa' into 'master'
Create BSA, add file to existing BSA

See merge request OpenMW/openmw!718
4 years ago
elsid 8e1c92d9af
Use std::variant for ESM::Variant implementation 4 years ago
elsid 7f577f5f08
Do not compare hash in tests
Different std libraries have different implementation that produce different
results for the same values.
4 years ago
psi29a a16387df61 Merge branch 'sky-dehardcode' into 'master'
De-hardcode references to mesh files used by the sky.

See merge request OpenMW/openmw!704
4 years ago
Matjaž Lamut 2cb4b62b83 De-hardcode references to mesh files used by the sky. 4 years ago
CedricMocquillon d617d66a87 Add file to BSA 4 years ago
psi29a 8cb3681c12 Merge branch 'esm_variant_tests' into 'master'
Add tests for ESM::Variant

See merge request OpenMW/openmw!712
4 years ago
Jacob Turnbull d9376ee08e Trim down comment and change flag name 4 years ago
Evil Eye 44f2cb0923 Fix targeted scripts losing their targets when rearranging your load order 4 years ago
Andrei Kortunov 59720aea9a Restore old aiming for melee combat 4 years ago
Jacob Turnbull bc8db8b8f5 Fix for enchanted items being removed on item equip cycling when they are re-equipped 4 years ago
psi29a 9aa5aef2c6 Merge branch 'my_other_mr_is_larger' into 'master'
Make AddItem's quantity overflow on negative numbers

Closes #5934

See merge request OpenMW/openmw!713
4 years ago
elsid bd33fa76b6
Use CRTP to define CustomData clone function 4 years ago
elsid e380470558
Add move ctor and assignment operator to RefData 4 years ago
elsid 045bb7cbd7
Store CustomData and ContainerStore as unique_ptr 4 years ago
Evil Eye ecde3932e2 Make AddItem's quantity overflow on negative numbers 4 years ago
elsid dae3f022ba
Add tests for ESM::Variant 4 years ago
fredzio 9cae7882dd Fix a bug that was triggered with multi mark mod.
When a script calls SetPos for x,y,z in sequence on an actor, we need to make sure
that the actor will not spawn under ground at x,y coordinates.
Now that change of coordinates are cumulated and applied all at once, we
need to account for the whole offset.
To this end move the terrain height check inside of Actor class.
4 years ago
fredzio 0fac172413 Remove wrong line that slipped in yesterday. 4 years ago
Andrei Kortunov 50352daf90 Rework knockdown and knockout animations fallbacks 4 years ago
Evil Eye 582f1503c1 Merge branch 'setpos' into 'master'
Unbreak SetPos and the mods using it (#5919)

See merge request OpenMW/openmw!696
4 years ago
fredzio 7a67492d81 Unbreak SetPos and the mods using it.
To make SetPos works with async physics, it was modified to register a
position offset that would be applied to the real position during the
simulation.

A common pattern to teleport NPC in scripts is a sequence of SetPos/Disable/Enable in the same frame.
Since Disable/Enable creates a new physics actor using last known
RefData::Position, the registered offset never get a chance to be applied.

Modify disable() to call moveObject with the offset applied, so that the newly created physics actor will have up-to-date position
4 years ago
fredzio b58244ac26 Guard the Bullet drawing method with a read lock on the
btCollisionWorld. It closes a race on the collision shapes coordinates.
4 years ago