1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 19:19:55 +00:00
Commit graph

32 commits

Author SHA1 Message Date
AnyOldName3
98b2d5d921 Make shadow debug HUD thread-safe
* Double buffer the frustum uniforms.
* Don't mess with the debug geometry's StateSet.
* Change two-element vectors to arrays so the size is explicit.
2020-08-19 19:29:19 +01:00
elsid
40ad87bc4d
Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
AnyOldName3
12044a607b Only alpha-test shadows when necessary
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-04-10 15:45:37 +01:00
elsid
2e1d8a5e55
Remove unused virtual modifiers in DebugHUD
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        addAnotherShadowMap();
        ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true.  Entering loop body
    for (int i = 0; i < 2; ++i)
    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true.  Entering loop body
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is false. Execution continues on line 3102
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:21: note: Assuming 'i' is < 'numberOfShadowMapsPerLight'
    for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
                    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:5: note: Loop condition is true.  Entering loop body
    for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: This constructor of an object of type 'DebugHUD' has not returned when the virtual method was called
        addAnotherShadowMap();
        ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
bzzt
b6ed2f1718 Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
AnyOldName3
d34724a3c4 Hopefully fix Clang warning about hiding overloaded virtual functions 2019-03-07 20:46:10 +00:00
AnyOldName3
0c8ad0a3bb Double buffer debug HUD frustum geometries to prevent race conditions. 2019-02-19 18:13:03 +00:00
AnyOldName3
0a409c0ab8 Make shadow map front-face culling configurable 2018-12-01 00:26:43 +00:00
AnyOldName3
dd207d9e54 Make the shadow polygon offset parameters configurable 2018-11-30 00:55:54 +00:00
AnyOldName3
061fa57335 Switch to better-performing data types for debug hud geometry 2018-11-21 22:38:50 +00:00
AnyOldName3
474770eca8 Switch shadow map rendering to a specialised, simplified shader. 2018-10-16 21:23:31 +01:00
AnyOldName3
db707a31ec Add clipping planes when allow shadow map overlap is enabled 2018-08-23 13:14:02 +01:00
AnyOldName3
2c30bc1b4f Accidentally fix the one remaing case where shadows look awful while refactoring some stuff. 2018-05-18 22:39:57 +01:00
AnyOldName3
7255c266ba Merge branch 'osgshadow-test-vdsm' into osgshadow-test-dicking-around-with-cascading-shadow-maps 2018-05-16 21:21:05 +01:00
AnyOldName3
fc1aee10f4 Remove function declaration that somehow snuck in. 2018-05-16 21:20:17 +01:00
AnyOldName3
1b30d47d7f Add a hacky temporary version of cascading shadow maps 2018-05-13 12:56:40 +01:00
AnyOldName3
166e7df778 Improve debug HUD frustum 2018-05-11 19:08:42 +01:00
AnyOldName3
4547151863 Add the view frustum to the debug HUD (in the most annoying way possible) 2018-05-05 00:08:00 +01:00
AnyOldName3
882b63cba9 Make split point control parameters configurable with the new shadow technique. 2018-02-26 23:00:46 +00:00
AnyOldName3
e233dae1cd Hook up the new shadow technique 2018-02-26 22:27:09 +00:00
AnyOldName3
97b607fc66 Make whitespace match upstream OSG 2018-02-26 21:10:06 +00:00
AnyOldName3
639a4f5e8c Remove TODO left in by accident. Also, become 100 commits ahead of upstream. 2018-02-26 20:52:19 +00:00
AnyOldName3
478367bef3 Ensure the debug HUD won't crash if settings are changed at runtime. 2018-02-26 20:50:54 +00:00
AnyOldName3
7b52091a82 Make the debug hud enableable 2018-02-26 20:36:43 +00:00
AnyOldName3
5d719e9d5f Add the debug HUD to the new shadow technique 2018-02-26 20:20:01 +00:00
AnyOldName3
76f23c28b1 Make shadows disableable. 2018-02-26 16:25:44 +00:00
AnyOldName3
4c31b38f77 Move CLSB changes to new shadow technique 2018-02-26 14:58:12 +00:00
AnyOldName3
06b2ce6646 Fix alignment issues caused by renaming classes 2018-02-26 14:34:14 +00:00
AnyOldName3
7bd4c5e4b3 Change class name 2018-02-24 00:57:58 +00:00
AnyOldName3
c815366044 Move to the correct namespace part 2 2018-02-24 00:55:24 +00:00
AnyOldName3
11e59d3c11 Move to the correct namespace. 2018-02-24 00:52:46 +00:00
AnyOldName3
324b398d29 Add a notice clarifying the source of the shadow technique files. 2018-02-24 00:15:54 +00:00