Rafael Moura
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6c2ce2b2a1
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Porting more ContainerStoreIterator usage to const version #4
removed const_cast revision
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2017-02-28 19:11:00 +00:00 |
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scrawl
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08f06c6c2d
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Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
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2016-03-01 16:58:39 +01:00 |
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scrawl
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8bd16e4d5a
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
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scrawl
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e28dc3e72f
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
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scrawl
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882e359008
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Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
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2015-06-26 05:15:07 +02:00 |
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scrawl
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ed4863ad7d
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Restore ranged weapon aiming
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2015-05-31 18:53:16 +02:00 |
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scrawl
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a066b24303
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Restore WeaponAnimation
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2015-05-31 01:07:43 +02:00 |
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scrawl
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7e33471edb
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Fix code duplication
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2015-01-31 22:40:43 +01:00 |
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scrawl
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56799c79f4
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Fix attachArrow exception when changing weapon (Fixes #2332)
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2015-01-31 22:40:42 +01:00 |
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scrawl
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326eaea8a6
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Add missing sound for drawing throwing weapons (Fixes #2308)
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2015-01-31 22:40:40 +01:00 |
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scrawl
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398fe6e780
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Thrown weapon fix (Fixes #2248)
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2015-01-04 19:20:24 +01:00 |
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scrawl
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9c693d078b
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Fix equipment update removing ammunition (Fixes #2144)
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2014-12-30 16:22:06 +01:00 |
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scrawl
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59f21c6105
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Use "hair" as filter for PRT_Hair parts (Fixes #2218)
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2014-12-24 15:45:14 +01:00 |
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scrawl
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c1e6b8608b
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Always create a skeleton if there's an "ArrowBone" node (Fixes #2117)
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2014-11-23 16:37:31 +01:00 |
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scrawl
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5c3bc6563b
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Fix divisions by zero in normalizedEncumbrance
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2014-10-05 15:50:01 +02:00 |
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scrawl
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98329a94b4
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Add case sensitivity workaround for spine bones (Fixes #1547)
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2014-06-21 19:54:12 +02:00 |
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scrawl
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0cd40294a2
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
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