Bret Curtis
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8a8107e837
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
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Andrei Kortunov
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84979fa8b7
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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scrawl
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cfdf99f601
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Revert "Merged pull request #1573"
This reverts commit 7324bd368f , reversing
changes made to 810e4416f6 .
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2018-05-26 11:39:30 +00:00 |
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Andrei Kortunov
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22fb1f3403
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Play spellcasting effects from objects
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2018-04-30 17:12:06 +04:00 |
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scrawl
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75677f03e7
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Remove SceneManager::notifyAttached
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2017-02-24 02:58:41 +01:00 |
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Allofich
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01774c656c
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
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Allofich
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a033ba3bd2
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Override spell textures by NiTexturingProperty
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2016-09-14 23:03:04 +09:00 |
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scrawl
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e28dc3e72f
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
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scrawl
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7f9f9a32d2
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InitWorldSpaceParticles fix
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2015-06-01 16:29:42 +02:00 |
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scrawl
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ccd95419e5
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Restore various raycasting
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2015-06-01 01:57:15 +02:00 |
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scrawl
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68f93294da
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
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scrawl
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5a9b30a8ca
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Don't show VFX on the map (Fixes #2324)
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2015-01-31 22:40:38 +01:00 |
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MiroslavR
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baa14511cf
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Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
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2014-08-12 12:18:38 +02:00 |
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scrawl
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e5a21aca53
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Refactor projectiles to no longer use MW-objects
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2014-05-16 13:33:30 +02:00 |
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scrawl
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edb5a54092
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
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scrawl
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205e8aa4e9
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
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scrawl
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805843d7ff
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
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