scrawl
								
							 
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								ff7e4174f9
								
							
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								Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
							
							
							
							
							
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							2013-11-13 18:51:28 +01:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								94bb97e766
								
							
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								replacing tabs with spaces
							
							
							
							
							
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							2013-09-21 08:40:00 +02:00 | 
						
						
							
							
							
								
							
							
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									Xethik
								
							 
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								094e4d93b7
								
							
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								Generally speaking, you should never compare iterators from two different compilers
							
							
							
							
							
							
							
							http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways. 
							
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							2013-09-20 21:38:10 -04:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								654cd3ab9b
								
							
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								Issue #479: Use magnitude specified when adding disease
							
							
							
							
							
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							2013-01-13 14:52:55 +01:00 | 
						
						
							
							
							
								
							
							
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									greye
								
							 
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								7606ebafd6
								
							
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								resolving conflicts, minor update
							
							
							
							
							
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							2012-09-17 11:37:50 +04:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								635a89c35c
								
							
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								Issue #256: RNG fix
							
							
							
							
							
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							2012-05-19 14:43:02 +02:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								372efaafd7
								
							
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								Issue #256: changed implementation of MagicEffects::operator+=
							
							
							
							
							
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							2012-05-18 15:27:41 +02:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								40c58c1bb7
								
							
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								Issue #256: fixed a capitalisation mistake
							
							
							
							
							
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							2012-05-18 15:26:08 +02:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								5236bcb557
								
							
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								Issue #256: added operator+= for MagicEffects
							
							
							
							
							
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							2012-05-18 15:12:11 +02:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								e1997b7f04
								
							
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								Issue #256: added MagicEffects::add overload for EffectLists
							
							
							
							
							
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							2012-05-18 13:17:35 +02:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								6fe6f3d282
								
							
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								adjust initial magicka based on Fortify Maximum Magicka effect
							
							
							
							
							
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							2010-09-30 15:58:31 +02:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								98405a5716
								
							
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								implemented magic effects from abilities (effects are not applied yet)
							
							
							
							
							
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							2010-09-30 15:42:28 +02:00 | 
						
						
							
							
							
								
							
							
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