Mads Buvik Sandvei
|
9e16e592e8
|
steady clock prediction was not quite right
|
2020-07-25 12:28:52 +02:00 |
|
Mads Buvik Sandvei
|
14977f79e2
|
Merge fixes
|
2020-07-22 20:01:56 +02:00 |
|
Mads Buvik Sandvei
|
b5675b7525
|
Configuration option for oculus prediction time workaround
|
2020-07-21 14:36:11 +02:00 |
|
Mads Buvik Sandvei
|
5e729a0e82
|
Improved XR event processing logic. Particularly, handling session stop/start in a more predictable, less crashy manner. Added disabling of rendering when XR session is not running.
|
2020-07-21 12:28:39 +02:00 |
|
Mads Buvik Sandvei
|
e0b51af395
|
Sharing shadow maps across eyes.
Does not yet expand frustum.
|
2020-07-20 13:03:48 +00:00 |
|
Mads Buvik Sandvei
|
45656f1d06
|
Comments etc
|
2020-06-28 11:33:01 +02:00 |
|
Mads Buvik Sandvei
|
91de6392ca
|
More refactoring / cleanup. Code policies.
|
2020-06-26 23:02:48 +02:00 |
|
Mads Buvik Sandvei
|
df45ee1690
|
More refactoring/cleanup
|
2020-06-24 21:26:11 +02:00 |
|
Mads Buvik Sandvei
|
1cf97fd7ad
|
lots of refactoring and some commenting
|
2020-06-21 23:40:07 +02:00 |
|
Mads Buvik Sandvei
|
9bd676f5be
|
Some bugfixes, more experimenting with timing of frame sync calls.
|
2020-06-07 20:02:03 +02:00 |
|
Mads Buvik Sandvei
|
f25c3af9cb
|
More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why.
|
2020-06-03 19:46:20 +02:00 |
|
Mads Buvik Sandvei
|
4361f4191d
|
Predictions were off due to count of frames in flight off by 1.
|
2020-05-31 13:19:26 +02:00 |
|
Mads Buvik Sandvei
|
ee25d7be38
|
Prediction fix
|
2020-05-24 18:20:57 +02:00 |
|
Mads Buvik Sandvei
|
480ce82217
|
Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
|
2020-05-24 18:00:42 +02:00 |
|