gus
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9efb073617
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clean up + correct a bug
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2013-03-14 18:05:00 +00:00 |
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gus
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80804fac35
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check if the NPC is close from a non loaded cell. If yes, AITravel is simply ended.
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2013-03-14 17:16:37 +00:00 |
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gus
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f943580138
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Somehow manages to get from one cell to another, but this looks wrong... And I don't know how morrowind do it, because aitravel is completly buggy
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2013-03-12 17:44:22 +00:00 |
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gus
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bbc4c23f7e
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AITravel now works correctly on exterior cells. As long as NPC don't try to leave cell, it's ok.
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2013-03-10 15:07:22 +00:00 |
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gus
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01908dbcc2
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little improvement
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2013-03-06 21:17:33 +00:00 |
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gus
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5fc7103425
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First attempt at pathfinding using boost::graph
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2013-03-06 20:31:47 +00:00 |
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Marc Zinnschlag
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a092deaee8
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various fixes
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2012-11-16 20:28:20 +01:00 |
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marcin
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4b939c7521
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Feature #391 Dummy AI package classes
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2012-11-15 22:15:20 +01:00 |
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marcin
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e6c8e1f0d7
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Feature #391 Dummy AI package classes
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2012-11-14 18:42:04 +01:00 |
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